diff options
-rw-r--r-- | types/scene/wlr_scene.c | 311 |
1 files changed, 189 insertions, 122 deletions
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index f4815ece..498fa878 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -67,8 +67,6 @@ static void scene_node_init(struct wlr_scene_node *node, wlr_addon_set_init(&node->addons); } -static void scene_node_damage_whole(struct wlr_scene_node *node); - struct highlight_region { pixman_region32_t region; struct timespec when; @@ -241,14 +239,44 @@ static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box, return _scene_nodes_in_box(node, box, iterator, user_data, x, y); } -// This function must be called whenever the coordinates/dimensions of a scene -// buffer or scene output change. It is not necessary to call when a scene -// buffer's node is enabled/disabled or obscured by other nodes. -static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer, - int lx, int ly, struct wlr_scene *scene, - struct wlr_scene_output *ignore) { - struct wlr_box buffer_box = { .x = lx, .y = ly }; - scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height); +struct scene_update_data { + pixman_region32_t *visible; + pixman_region32_t *update_region; + struct wl_list *outputs; +}; + +static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *damage) { + if (!pixman_region32_not_empty(damage)) { + return; + } + + struct wlr_scene_output *scene_output; + wl_list_for_each(scene_output, &scene->outputs, link) { + pixman_region32_t output_damage; + pixman_region32_init(&output_damage); + pixman_region32_copy(&output_damage, damage); + pixman_region32_translate(&output_damage, + -scene_output->x, -scene_output->y); + wlr_region_scale(&output_damage, &output_damage, + scene_output->output->scale); + if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) { + wlr_output_schedule_frame(scene_output->output); + } + pixman_region32_fini(&output_damage); + } +} + +static void update_node_update_outputs(struct wlr_scene_node *node, + struct wl_list *outputs, struct wlr_scene_output *ignore) { + if (node->type != WLR_SCENE_NODE_BUFFER) { + return; + } + + struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); + + struct wlr_box buffer_box; + wlr_scene_node_coords(node, &buffer_box.x, &buffer_box.y); + scene_node_get_size(node, &buffer_box.width, &buffer_box.height); int largest_overlap = 0; scene_buffer->primary_output = NULL; @@ -262,7 +290,7 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer, // to have a reasonable value. Otherwise, they may get a value that's in // the middle of a calculation. struct wlr_scene_output *scene_output; - wl_list_for_each(scene_output, &scene->outputs, link) { + wl_list_for_each(scene_output, outputs, link) { if (scene_output == ignore) { continue; } @@ -291,7 +319,7 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer, uint64_t old_active = scene_buffer->active_outputs; scene_buffer->active_outputs = active_outputs; - wl_list_for_each(scene_output, &scene->outputs, link) { + wl_list_for_each(scene_output, outputs, link) { uint64_t mask = 1ull << scene_output->index; bool intersects = active_outputs & mask; bool intersects_before = old_active & mask; @@ -304,29 +332,118 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer, } } -static void _scene_node_update_outputs(struct wlr_scene_node *node, - int lx, int ly, struct wlr_scene *scene, - struct wlr_scene_output *ignore) { - if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *scene_buffer = - wlr_scene_buffer_from_node(node); - scene_buffer_update_outputs(scene_buffer, lx, ly, scene, ignore); - } else if (node->type == WLR_SCENE_NODE_TREE) { +static bool scene_node_update_iterator(struct wlr_scene_node *node, + int lx, int ly, void *_data) { + struct scene_update_data *data = _data; + + struct wlr_box box = { .x = lx, .y = ly }; + scene_node_get_size(node, &box.width, &box.height); + + pixman_region32_fini(&node->visible); + pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height); + + update_node_update_outputs(node, data->outputs, NULL); + + return false; +} + +static void scene_node_visibility(struct wlr_scene_node *node, + pixman_region32_t *visible) { + if (!node->enabled) { + return; + } + + if (node->type == WLR_SCENE_NODE_TREE) { + struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); + struct wlr_scene_node *child; + wl_list_for_each(child, &scene_tree->children, link) { + scene_node_visibility(child, visible); + } + return; + } + + pixman_region32_union(visible, visible, &node->visible); +} + +static void scene_node_bounds(struct wlr_scene_node *node, + int x, int y, pixman_region32_t *visible) { + if (!node->enabled) { + return; + } + + if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_node *child; wl_list_for_each(child, &scene_tree->children, link) { - _scene_node_update_outputs(child, lx + child->x, - ly + child->y, scene, ignore); + scene_node_bounds(child, x + child->x, y + child->y, visible); } + return; } + + int width, height; + scene_node_get_size(node, &width, &height); + pixman_region32_union_rect(visible, visible, x, y, width, height); +} + +static void scene_update_region(struct wlr_scene *scene, + pixman_region32_t *update_region) { + pixman_region32_t visible; + pixman_region32_init(&visible); + pixman_region32_copy(&visible, update_region); + + struct scene_update_data data = { + .visible = &visible, + .update_region = update_region, + .outputs = &scene->outputs, + }; + + struct pixman_box32 *region_box = pixman_region32_extents(update_region); + struct wlr_box box = { + .x = region_box->x1, + .y = region_box->y1, + .width = region_box->x2 - region_box->x1, + .height = region_box->y2 - region_box->y1, + }; + + // update node visibility and output enter/leave events + scene_nodes_in_box(&scene->tree.node, &box, scene_node_update_iterator, &data); + + pixman_region32_fini(&visible); } -static void scene_node_update_outputs(struct wlr_scene_node *node, - struct wlr_scene_output *ignore) { +static void scene_node_update(struct wlr_scene_node *node, + pixman_region32_t *damage) { struct wlr_scene *scene = scene_node_get_root(node); - int lx, ly; - wlr_scene_node_coords(node, &lx, &ly); - _scene_node_update_outputs(node, lx, ly, scene, ignore); + + int x, y; + if (!wlr_scene_node_coords(node, &x, &y)) { + if (damage) { + scene_update_region(scene, damage); + scene_damage_outputs(scene, damage); + pixman_region32_fini(damage); + } + + return; + } + + pixman_region32_t visible; + if (!damage) { + pixman_region32_init(&visible); + scene_node_visibility(node, &visible); + damage = &visible; + } + + pixman_region32_t update_region; + pixman_region32_init(&update_region); + pixman_region32_copy(&update_region, damage); + scene_node_bounds(node, x, y, &update_region); + + scene_update_region(scene, &update_region); + pixman_region32_fini(&update_region); + + scene_node_visibility(node, damage); + scene_damage_outputs(scene, damage); + pixman_region32_fini(damage); } struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent, @@ -343,7 +460,7 @@ struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent, scene_rect->height = height; memcpy(scene_rect->color, color, sizeof(scene_rect->color)); - scene_node_damage_whole(&scene_rect->node); + scene_node_update(&scene_rect->node, NULL); return scene_rect; } @@ -353,10 +470,9 @@ void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) return; } - scene_node_damage_whole(&rect->node); rect->width = width; rect->height = height; - scene_node_damage_whole(&rect->node); + scene_node_update(&rect->node, NULL); } void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) { @@ -365,7 +481,7 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta } memcpy(rect->color, color, sizeof(rect->color)); - scene_node_damage_whole(&rect->node); + scene_node_update(&rect->node, NULL); } struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent, @@ -386,9 +502,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent, wl_signal_init(&scene_buffer->events.output_present); wl_signal_init(&scene_buffer->events.frame_done); - scene_node_damage_whole(&scene_buffer->node); - - scene_node_update_outputs(&scene_buffer->node, NULL); + scene_node_update(&scene_buffer->node, NULL); return scene_buffer; } @@ -401,10 +515,6 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff assert(buffer || !damage); if (buffer != scene_buffer->buffer) { - if (!damage) { - scene_node_damage_whole(&scene_buffer->node); - } - wlr_texture_destroy(scene_buffer->texture); scene_buffer->texture = NULL; wlr_buffer_unlock(scene_buffer->buffer); @@ -415,10 +525,8 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff scene_buffer->buffer = NULL; } - scene_node_update_outputs(&scene_buffer->node, NULL); - if (!damage) { - scene_node_damage_whole(&scene_buffer->node); + scene_node_update(&scene_buffer->node, NULL); } } @@ -500,7 +608,7 @@ void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer, memset(cur, 0, sizeof(*cur)); } - scene_node_damage_whole(&scene_buffer->node); + scene_node_update(&scene_buffer->node, NULL); } void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer, @@ -509,12 +617,9 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer, return; } - scene_node_damage_whole(&scene_buffer->node); scene_buffer->dst_width = width; scene_buffer->dst_height = height; - scene_node_damage_whole(&scene_buffer->node); - - scene_node_update_outputs(&scene_buffer->node, NULL); + scene_node_update(&scene_buffer->node, NULL); } void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, @@ -523,11 +628,8 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, return; } - scene_node_damage_whole(&scene_buffer->node); scene_buffer->transform = transform; - scene_node_damage_whole(&scene_buffer->node); - - scene_node_update_outputs(&scene_buffer->node, NULL); + scene_node_update(&scene_buffer->node, NULL); } void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer, @@ -594,67 +696,21 @@ static void scale_box(struct wlr_box *box, float scale) { box->y = round(box->y * scale); } -static void _scene_node_damage_whole(struct wlr_scene_node *node, - struct wlr_scene *scene, int lx, int ly) { - if (!node->enabled) { - return; - } - - if (node->type == WLR_SCENE_NODE_TREE) { - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - struct wlr_scene_node *child; - wl_list_for_each(child, &scene_tree->children, link) { - _scene_node_damage_whole(child, scene, - lx + child->x, ly + child->y); - } - } - - int width, height; - scene_node_get_size(node, &width, &height); - - pixman_region32_fini(&node->visible); - pixman_region32_init_rect(&node->visible, lx, ly, width, height); - - struct wlr_scene_output *scene_output; - wl_list_for_each(scene_output, &scene->outputs, link) { - struct wlr_box box = { - .x = lx - scene_output->x, - .y = ly - scene_output->y, - .width = width, - .height = height, - }; - - scale_box(&box, scene_output->output->scale); - - if (wlr_damage_ring_add_box(&scene_output->damage_ring, &box)) { - wlr_output_schedule_frame(scene_output->output); - } - } -} - -static void scene_node_damage_whole(struct wlr_scene_node *node) { - struct wlr_scene *scene = scene_node_get_root(node); - if (wl_list_empty(&scene->outputs)) { - return; - } - - int lx, ly; - if (!wlr_scene_node_coords(node, &lx, &ly)) { - return; - } - - _scene_node_damage_whole(node, scene, lx, ly); -} - void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) { if (node->enabled == enabled) { return; } - // One of these damage_whole() calls will short-circuit and be a no-op - scene_node_damage_whole(node); + int x, y; + pixman_region32_t visible; + pixman_region32_init(&visible); + if (wlr_scene_node_coords(node, &x, &y)) { + scene_node_visibility(node, &visible); + } + node->enabled = enabled; - scene_node_damage_whole(node); + + scene_node_update(node, &visible); } void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) { @@ -662,12 +718,9 @@ void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) { return; } - scene_node_damage_whole(node); node->x = x; node->y = y; - scene_node_damage_whole(node); - - scene_node_update_outputs(node, NULL); + scene_node_update(node, NULL); } void wlr_scene_node_place_above(struct wlr_scene_node *node, @@ -681,9 +734,7 @@ void wlr_scene_node_place_above(struct wlr_scene_node *node, wl_list_remove(&node->link); wl_list_insert(&sibling->link, &node->link); - - scene_node_damage_whole(node); - scene_node_damage_whole(sibling); + scene_node_update(node, NULL); } void wlr_scene_node_place_below(struct wlr_scene_node *node, @@ -697,9 +748,7 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node, wl_list_remove(&node->link); wl_list_insert(sibling->link.prev, &node->link); - - scene_node_damage_whole(node); - scene_node_damage_whole(sibling); + scene_node_update(node, NULL); } void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) { @@ -734,15 +783,17 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node, assert(&ancestor->node != node); } - scene_node_damage_whole(node); + int x, y; + pixman_region32_t visible; + pixman_region32_init(&visible); + if (wlr_scene_node_coords(node, &x, &y)) { + scene_node_visibility(node, &visible); + } wl_list_remove(&node->link); node->parent = new_parent; wl_list_insert(new_parent->children.prev, &node->link); - - scene_node_damage_whole(node); - - scene_node_update_outputs(node, NULL); + scene_node_update(node, &visible); } bool wlr_scene_node_coords(struct wlr_scene_node *node, @@ -1026,13 +1077,28 @@ static const struct wlr_addon_interface output_addon_impl = { .destroy = scene_output_handle_destroy, }; +static void scene_node_output_update(struct wlr_scene_node *node, + struct wl_list *outputs, struct wlr_scene_output *ignore) { + if (node->type == WLR_SCENE_NODE_TREE) { + struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); + struct wlr_scene_node *child; + wl_list_for_each(child, &scene_tree->children, link) { + scene_node_output_update(child, outputs, ignore); + } + return; + } + + update_node_update_outputs(node, outputs, ignore); +} + static void scene_output_update_geometry(struct wlr_scene_output *scene_output) { int width, height; wlr_output_transformed_resolution(scene_output->output, &width, &height); wlr_damage_ring_set_bounds(&scene_output->damage_ring, width, height); wlr_output_schedule_frame(scene_output->output); - scene_node_update_outputs(&scene_output->scene->tree.node, NULL); + scene_node_output_update(&scene_output->scene->tree.node, + &scene_output->scene->outputs, NULL); } static void scene_output_handle_commit(struct wl_listener *listener, void *data) { @@ -1131,7 +1197,8 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) { wlr_signal_emit_safe(&scene_output->events.destroy, NULL); - scene_node_update_outputs(&scene_output->scene->tree.node, scene_output); + scene_node_output_update(&scene_output->scene->tree.node, + &scene_output->scene->outputs, scene_output); struct highlight_region *damage, *tmp_damage; wl_list_for_each_safe(damage, tmp_damage, &scene_output->damage_highlight_regions, link) { |