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-rw-r--r--include/wlr/types/wlr_scene.h24
-rw-r--r--types/wlr_scene.c79
2 files changed, 97 insertions, 6 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 6e0aebf8..4b3c1aaf 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -28,6 +28,7 @@ struct wlr_output;
enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT,
WLR_SCENE_NODE_SURFACE,
+ WLR_SCENE_NODE_RECT,
};
struct wlr_scene_node_state {
@@ -67,6 +68,13 @@ struct wlr_scene_surface {
struct wl_listener surface_destroy;
};
+/** A scene-graph node displaying a solid-colored rectangle */
+struct wlr_scene_rect {
+ struct wlr_scene_node node;
+ int width, height;
+ float color[4];
+};
+
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data);
@@ -134,4 +142,20 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface);
+/**
+ * Add a node displaying a solid-colored rectangle to the scene-graph.
+ */
+struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
+ int width, int height, const float color[static 4]);
+
+/**
+ * Change the width and height of an existing rectangle node.
+ */
+void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height);
+
+/**
+ * Change the color of an existing rectangle node.
+ */
+void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
+
#endif
diff --git a/types/wlr_scene.c b/types/wlr_scene.c
index dfd221b2..aa5c5b36 100644
--- a/types/wlr_scene.c
+++ b/types/wlr_scene.c
@@ -1,5 +1,6 @@
#include <assert.h>
#include <stdlib.h>
+#include <string.h>
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
@@ -18,6 +19,12 @@ static struct wlr_scene_surface *scene_surface_from_node(
return (struct wlr_scene_surface *)node;
}
+static struct wlr_scene_rect *scene_rect_from_node(
+ struct wlr_scene_node *node) {
+ assert(node->type == WLR_SCENE_NODE_RECT);
+ return (struct wlr_scene_rect *)node;
+}
+
static void scene_node_state_init(struct wlr_scene_node_state *state) {
wl_list_init(&state->children);
wl_list_init(&state->link);
@@ -71,6 +78,10 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wl_list_remove(&scene_surface->surface_destroy.link);
free(scene_surface);
break;
+ case WLR_SCENE_NODE_RECT:;
+ struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
+ free(scene_rect);
+ break;
}
}
@@ -108,6 +119,31 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
return scene_surface;
}
+struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
+ int width, int height, const float color[static 4]) {
+ struct wlr_scene_rect *scene_rect =
+ calloc(1, sizeof(struct wlr_scene_rect));
+ if (scene_rect == NULL) {
+ return NULL;
+ }
+ scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent);
+
+ scene_rect->width = width;
+ scene_rect->height = height;
+ memcpy(scene_rect->color, color, sizeof(scene_rect->color));
+
+ return scene_rect;
+}
+
+void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
+ rect->width = width;
+ rect->height = height;
+}
+
+void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
+ memcpy(rect->color, color, sizeof(rect->color));
+}
+
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
node->state.enabled = enabled;
}
@@ -244,6 +280,27 @@ static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
wlr_renderer_scissor(renderer, &box);
}
+static void render_rect(struct wlr_output *output,
+ pixman_region32_t *output_damage, const float color[static 4],
+ const struct wlr_box *box, const float matrix[static 9]) {
+ struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
+ assert(renderer);
+
+ pixman_region32_t damage;
+ pixman_region32_init(&damage);
+ pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
+ pixman_region32_intersect(&damage, &damage, output_damage);
+
+ int nrects;
+ pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
+ for (int i = 0; i < nrects; ++i) {
+ scissor_output(output, &rects[i]);
+ wlr_render_rect(renderer, box, color, matrix);
+ }
+
+ pixman_region32_fini(&damage);
+}
+
static void render_texture(struct wlr_output *output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_box *box, const float matrix[static 9]) {
@@ -275,6 +332,10 @@ static void render_node_iterator(struct wlr_scene_node *node,
struct render_data *data = _data;
struct wlr_output *output = data->output;
pixman_region32_t *output_damage = data->damage;
+ struct wlr_box box = {
+ .x = x,
+ .y = y,
+ };
switch (node->type) {
case WLR_SCENE_NODE_ROOT:;
@@ -289,12 +350,8 @@ static void render_node_iterator(struct wlr_scene_node *node,
return;
}
- struct wlr_box box = {
- .x = x,
- .y = y,
- .width = surface->current.width,
- .height = surface->current.height,
- };
+ box.width = surface->current.width;
+ box.height = surface->current.height;
scale_box(&box, output->scale);
float matrix[9];
@@ -305,6 +362,16 @@ static void render_node_iterator(struct wlr_scene_node *node,
render_texture(output, output_damage, texture, &box, matrix);
break;
+ case WLR_SCENE_NODE_RECT:;
+ struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
+
+ box.width = scene_rect->width;
+ box.height = scene_rect->height;
+ scale_box(&box, data->output->scale);
+
+ render_rect(output, output_damage, scene_rect->color, &box,
+ output->transform_matrix);
+ break;
}
}