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-rw-r--r--types/scene/wlr_scene.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index 782950f3..03d80eab 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -1553,8 +1553,7 @@ static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
return false;
}
- struct wlr_box node_box;
- wlr_scene_node_coords(node, &node_box.x, &node_box.y);
+ struct wlr_box node_box = { .x = entry->x, .y = entry->y };
scene_node_get_size(node, &node_box.width, &node_box.height);
if (!wlr_box_equal(&data->logical, &node_box)) {
@@ -1807,9 +1806,6 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
for (int i = list_len - 1; i >= 0; i--) {
struct render_list_entry *entry = &list_data[i];
- int x, y;
- wlr_scene_node_coords(entry->node, &x, &y);
-
// We must only cull opaque regions that are visible by the node.
// The node's visibility will have the knowledge of a black rect
// that may have been omitted from the render list via the black
@@ -1817,7 +1813,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
// rendering in that black rect region, consider the node's visibility.
pixman_region32_t opaque;
pixman_region32_init(&opaque);
- scene_node_opaque_region(entry->node, x, y, &opaque);
+ scene_node_opaque_region(entry->node, entry->x, entry->y, &opaque);
pixman_region32_intersect(&opaque, &opaque, &entry->node->visible);
pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y);