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-rw-r--r-- | include/wlr/types/wlr_cursor.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_cursor.h b/include/wlr/types/wlr_cursor.h index da010972..70dca9f7 100644 --- a/include/wlr/types/wlr_cursor.h +++ b/include/wlr/types/wlr_cursor.h @@ -7,12 +7,37 @@ #include <wlr/types/wlr_output_layout.h> #include <wlr/types/wlr_output.h> +/** + * wlr_cursor implements the behavior of the "cursor", that is, the image on the + * screen typically moved about with a mouse or so. It provides tracking for + * this in global coordinates, and integrates with wlr_output, + * wlr_output_layout, and wlr_input_device. You can use it to abstract multiple + * input devices over a single cursor, constrain cursor movement to the usable + * area of a wlr_output_layout and communicate position updates to the hardware + * cursor, constrain specific input devices to specific outputs or regions of + * the screen, and so on. + */ + struct wlr_cursor_state; struct wlr_cursor { struct wlr_cursor_state *state; double x, y; + /** + * The interpretation of these signals is the responsibility of the + * compositor, but some helpers are provided for your benefit. If you + * receive a relative motion event, for example, you may want to call + * wlr_cursor_move. If you receive an absolute event, call + * wlr_cursor_warp_absolute. If you pass an input device into these + * functions, it will apply the region/output constraints associated with + * that device to the resulting cursor motion. If an output layout is + * attached, these functions will constrain the resulting cursor motion to + * within the usable space of the output layout. + * + * Re-broadcasting these signals to, for example, a wlr_seat, is also your + * responsibility. + */ struct { struct wl_signal motion; struct wl_signal motion_absolute; |