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-rw-r--r--include/wlr/types/wlr_scene.h4
-rw-r--r--types/scene/wlr_scene.c93
2 files changed, 97 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 17516aaf..538b8941 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -109,6 +109,10 @@ struct wlr_scene_output {
struct wlr_output_damage *damage;
int x, y;
+
+ // private state
+
+ bool prev_scanout;
};
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index ddb6f21c..940886a6 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -7,6 +7,7 @@
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_surface.h>
+#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include "util/signal.h"
@@ -835,12 +836,104 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
wlr_output_damage_add_whole(scene_output->damage);
}
+struct check_scanout_data {
+ // in
+ struct wlr_box viewport_box;
+ // out
+ struct wlr_scene_node *node;
+ size_t n;
+};
+
+static void check_scanout_iterator(struct wlr_scene_node *node,
+ int x, int y, void *_data) {
+ struct check_scanout_data *data = _data;
+
+ struct wlr_box node_box = { .x = x, .y = y };
+ scene_node_get_size(node, &node_box.width, &node_box.height);
+
+ struct wlr_box intersection;
+ if (!wlr_box_intersection(&intersection, &data->viewport_box, &node_box)) {
+ return;
+ }
+
+ data->n++;
+
+ if (data->viewport_box.x == node_box.x &&
+ data->viewport_box.y == node_box.y &&
+ data->viewport_box.width == node_box.width &&
+ data->viewport_box.height == node_box.height) {
+ data->node = node;
+ }
+}
+
+static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
+ struct wlr_output *output = scene_output->output;
+
+ struct wlr_box viewport_box = { .x = scene_output->x, .y = scene_output->y };
+ wlr_output_effective_resolution(output,
+ &viewport_box.width, &viewport_box.height);
+
+ struct check_scanout_data check_scanout_data = {
+ .viewport_box = viewport_box,
+ };
+ scene_node_for_each_node(&scene_output->scene->node, 0, 0,
+ check_scanout_iterator, &check_scanout_data);
+ if (check_scanout_data.n != 1 || check_scanout_data.node == NULL) {
+ return false;
+ }
+
+ struct wlr_scene_node *node = check_scanout_data.node;
+ struct wlr_buffer *buffer;
+ switch (node->type) {
+ case WLR_SCENE_NODE_SURFACE:;
+ struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
+ if (scene_surface->surface->buffer == NULL ||
+ scene_surface->surface->current.viewport.has_src ||
+ scene_surface->surface->current.transform != output->transform) {
+ return false;
+ }
+ buffer = &scene_surface->surface->buffer->base;
+ break;
+ case WLR_SCENE_NODE_BUFFER:;
+ struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
+ if (scene_buffer->buffer == NULL ||
+ !wlr_fbox_empty(&scene_buffer->src_box) ||
+ scene_buffer->transform != output->transform) {
+ return false;
+ }
+ buffer = scene_buffer->buffer;
+ break;
+ default:
+ return false;
+ }
+
+ wlr_output_attach_buffer(output, buffer);
+ if (!wlr_output_test(output)) {
+ wlr_output_rollback(output);
+ return false;
+ }
+
+ return wlr_output_commit(output);
+}
+
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_output *output = scene_output->output;
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
assert(renderer != NULL);
+ bool scanout = scene_output_scanout(scene_output);
+ if (scanout != scene_output->prev_scanout) {
+ wlr_log(WLR_DEBUG, "Direct scan-out %s",
+ scanout ? "enabled" : "disabled");
+ // When exiting direct scan-out, damage everything
+ wlr_output_damage_add_whole(scene_output->damage);
+ }
+ scene_output->prev_scanout = scanout;
+ if (scanout) {
+ return true;
+ }
+
bool needs_frame;
pixman_region32_t damage;
pixman_region32_init(&damage);