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-rw-r--r--types/wlr_output.c43
1 files changed, 34 insertions, 9 deletions
diff --git a/types/wlr_output.c b/types/wlr_output.c
index 3804f2e3..706f12fb 100644
--- a/types/wlr_output.c
+++ b/types/wlr_output.c
@@ -5,6 +5,7 @@
#include <tgmath.h>
#include <time.h>
#include <wayland-server.h>
+#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_surface.h>
#include <wlr/interfaces/wlr_output.h>
@@ -237,6 +238,14 @@ void wlr_output_make_current(struct wlr_output *output) {
output->impl->make_current(output);
}
+static void output_cursor_get_box(struct wlr_output_cursor *cursor,
+ struct wlr_box *box) {
+ box->x = cursor->x - cursor->hotspot_x;
+ box->y = cursor->y - cursor->hotspot_y;
+ box->width = cursor->width;
+ box->height = cursor->height;
+}
+
static void output_cursor_render(struct wlr_output_cursor *cursor) {
struct wlr_texture *texture = cursor->texture;
struct wlr_renderer *renderer = cursor->renderer;
@@ -249,17 +258,33 @@ static void output_cursor_render(struct wlr_output_cursor *cursor) {
renderer = cursor->surface->renderer;
}
- if (texture != NULL && renderer != NULL) {
- glViewport(0, 0, cursor->output->width, cursor->output->height);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ if (texture == NULL || renderer == NULL) {
+ return;
+ }
+
+ struct wlr_box output_box;
+ memset(&output_box, 0, sizeof(output_box));
+ wlr_output_effective_resolution(cursor->output, &output_box.width,
+ &output_box.height);
- float matrix[16];
- wlr_texture_get_matrix(texture, &matrix,
- &cursor->output->transform_matrix, cursor->x - cursor->hotspot_x,
- cursor->y - cursor->hotspot_y);
- wlr_render_with_matrix(renderer, texture, &matrix);
+ struct wlr_box cursor_box;
+ output_cursor_get_box(cursor, &cursor_box);
+
+ struct wlr_box intersection;
+ struct wlr_box *intersection_ptr = &intersection;
+ if (!wlr_box_intersection(&output_box, &cursor_box, &intersection_ptr)) {
+ return;
}
+
+ glViewport(0, 0, cursor->output->width, cursor->output->height);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ float matrix[16];
+ wlr_texture_get_matrix(texture, &matrix,
+ &cursor->output->transform_matrix, cursor->x - cursor->hotspot_x,
+ cursor->y - cursor->hotspot_y);
+ wlr_render_with_matrix(renderer, texture, &matrix);
}
void wlr_output_swap_buffers(struct wlr_output *output) {