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-rw-r--r--include/render/gles2.h1
-rw-r--r--render/gles2/pixel_format.c32
-rw-r--r--render/gles2/texture.c2
3 files changed, 13 insertions, 22 deletions
diff --git a/include/render/gles2.h b/include/render/gles2.h
index 930cf07d..83dabb7e 100644
--- a/include/render/gles2.h
+++ b/include/render/gles2.h
@@ -25,7 +25,6 @@ struct wlr_gles2_pixel_format {
// optional field, if empty then internalformat = format
GLint gl_internalformat;
GLint gl_format, gl_type;
- bool has_alpha;
};
struct wlr_gles2_tex_shader {
diff --git a/render/gles2/pixel_format.c b/render/gles2/pixel_format.c
index acaac5ce..1d9884e3 100644
--- a/render/gles2/pixel_format.c
+++ b/render/gles2/pixel_format.c
@@ -2,6 +2,7 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "render/gles2.h"
+#include "render/pixel_format.h"
/*
* The DRM formats are little endian while the GL formats are big endian,
@@ -12,100 +13,84 @@ static const struct wlr_gles2_pixel_format formats[] = {
.drm_format = DRM_FORMAT_ARGB8888,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
- .has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XRGB8888,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
- .has_alpha = false,
},
{
.drm_format = DRM_FORMAT_XBGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
- .has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
- .has_alpha = true,
},
{
.drm_format = DRM_FORMAT_BGR888,
.gl_format = GL_RGB,
.gl_type = GL_UNSIGNED_BYTE,
- .has_alpha = false,
},
#if WLR_LITTLE_ENDIAN
{
.drm_format = DRM_FORMAT_RGBX4444,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_4_4_4_4,
- .has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA4444,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_4_4_4_4,
- .has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGBX5551,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_5_5_5_1,
- .has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA5551,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_5_5_5_1,
- .has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGB565,
.gl_format = GL_RGB,
.gl_type = GL_UNSIGNED_SHORT_5_6_5,
- .has_alpha = false,
},
{
.drm_format = DRM_FORMAT_XBGR2101010,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
- .has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR2101010,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
- .has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR16161616F,
.gl_format = GL_RGBA,
.gl_type = GL_HALF_FLOAT_OES,
- .has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR16161616F,
.gl_format = GL_RGBA,
.gl_type = GL_HALF_FLOAT_OES,
- .has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR16161616,
.gl_internalformat = GL_RGBA16_EXT,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT,
- .has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR16161616,
.gl_internalformat = GL_RGBA16_EXT,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT,
- .has_alpha = true,
},
#endif
};
@@ -151,11 +136,18 @@ const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt) {
const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
GLint gl_format, GLint gl_type, bool alpha) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
- if (formats[i].gl_format == gl_format &&
- formats[i].gl_type == gl_type &&
- formats[i].has_alpha == alpha) {
- return &formats[i];
+ if (formats[i].gl_format != gl_format ||
+ formats[i].gl_type != gl_type) {
+ continue;
+ }
+
+ const struct wlr_pixel_format_info *drm_fmt =
+ drm_get_pixel_format_info(formats[i].drm_format);
+ if (drm_fmt->has_alpha != alpha) {
+ continue;
}
+
+ return &formats[i];
}
return NULL;
}
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 947a2c1b..5cf0219c 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -216,7 +216,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
return NULL;
}
texture->target = GL_TEXTURE_2D;
- texture->has_alpha = fmt->has_alpha;
+ texture->has_alpha = drm_fmt->has_alpha;
texture->drm_format = fmt->drm_format;
GLint internal_format = fmt->gl_internalformat;