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-rw-r--r--include/wlr/render/matrix.h5
-rw-r--r--render/matrix.c7
-rw-r--r--rootston/output.c14
3 files changed, 14 insertions, 12 deletions
diff --git a/include/wlr/render/matrix.h b/include/wlr/render/matrix.h
index dbd06c8d..a333bf0f 100644
--- a/include/wlr/render/matrix.h
+++ b/include/wlr/render/matrix.h
@@ -15,7 +15,8 @@ void wlr_matrix_transform(float mat[static 16],
enum wl_output_transform transform);
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
enum wl_output_transform transform);
-void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
- enum wl_output_transform transform, float rotation);
+void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
+ enum wl_output_transform transform, float rotation, float
+ (*projection)[16]);
#endif
diff --git a/render/matrix.c b/render/matrix.c
index a64a8f9b..9a1b2bb4 100644
--- a/render/matrix.c
+++ b/render/matrix.c
@@ -161,8 +161,9 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
mat[15] = 1.0f;
}
-void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
- enum wl_output_transform transform, float rotation) {
+void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
+ enum wl_output_transform transform, float rotation,
+ float (*projection)[16]) {
int x = box->x;
int y = box->y;
int width = box->width;
@@ -203,4 +204,6 @@ void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
wlr_matrix_mul(mat, &surface_translate_origin,
mat);
}
+
+ wlr_matrix_mul(projection, mat, mat);
}
diff --git a/rootston/output.c b/rootston/output.c
index 0e568a14..689956ad 100644
--- a/rootston/output.c
+++ b/rootston/output.c
@@ -52,16 +52,15 @@ static void render_surface(struct wlr_surface *surface,
.width = render_width, .height = render_height,
};
if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
- struct wlr_box model_box = {
+ struct wlr_box project_box = {
.x = ox,
.y = oy,
.width = render_width,
.height = render_height,
};
float matrix[16];
- wlr_matrix_box_model(&matrix, &model_box, surface->current->transform,
- rotation);
- wlr_matrix_mul(&wlr_output->transform_matrix, &matrix, &matrix);
+ wlr_matrix_project_box(&matrix, &project_box, surface->current->transform,
+ rotation, &wlr_output->transform_matrix);
wlr_render_with_matrix(desktop->server->renderer, surface->texture,
&matrix);
@@ -170,7 +169,7 @@ static void render_decorations(struct roots_view *view,
ox *= output->scale;
oy *= output->scale;
- struct wlr_box model_box = {
+ struct wlr_box project_box = {
.x = ox,
.y = oy,
.width = deco_box.width,
@@ -178,9 +177,8 @@ static void render_decorations(struct roots_view *view,
};
float matrix[16];
- wlr_matrix_box_model(&matrix, &model_box, WL_OUTPUT_TRANSFORM_NORMAL,
- view->rotation);
- wlr_matrix_mul(&output->transform_matrix, &matrix, &matrix);
+ wlr_matrix_project_box(&matrix, &project_box, WL_OUTPUT_TRANSFORM_NORMAL,
+ view->rotation, &output->transform_matrix);
float color[4] = { 0.2, 0.2, 0.2, 1 };
wlr_render_colored_quad(desktop->server->renderer, &color, &matrix);
}