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-rw-r--r--include/wlr/types/wlr_output.h1
-rw-r--r--types/output/output.c17
-rw-r--r--types/output/render.c15
3 files changed, 0 insertions, 33 deletions
diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h
index 72b14b70..a2e1fbae 100644
--- a/include/wlr/types/wlr_output.h
+++ b/include/wlr/types/wlr_output.h
@@ -200,7 +200,6 @@ struct wlr_output {
struct wlr_allocator *allocator;
struct wlr_renderer *renderer;
struct wlr_swapchain *swapchain;
- struct wlr_buffer *back_buffer;
struct wl_listener display_destroy;
diff --git a/types/output/output.c b/types/output/output.c
index efad1976..cc8b5e49 100644
--- a/types/output/output.c
+++ b/types/output/output.c
@@ -440,7 +440,6 @@ void wlr_output_destroy(struct wlr_output *output) {
}
wlr_output_destroy_global(output);
- output_clear_back_buffer(output);
wl_list_remove(&output->display_destroy.link);
@@ -761,12 +760,6 @@ bool wlr_output_test_state(struct wlr_output *output,
bool wlr_output_test(struct wlr_output *output) {
struct wlr_output_state state = output->pending;
- if (output->back_buffer != NULL) {
- assert((state.committed & WLR_OUTPUT_STATE_BUFFER) == 0);
- state.committed |= WLR_OUTPUT_STATE_BUFFER;
- state.buffer = output->back_buffer;
- }
-
return wlr_output_test_state(output, &state);
}
@@ -840,22 +833,12 @@ bool wlr_output_commit(struct wlr_output *output) {
struct wlr_output_state state = {0};
output_state_move(&state, &output->pending);
- // output_clear_back_buffer detaches the buffer from the renderer. This is
- // important to do before calling impl->commit(), because this marks an
- // implicit rendering synchronization point. The backend needs it to avoid
- // displaying a buffer when asynchronous GPU work isn't finished.
- if (output->back_buffer != NULL) {
- wlr_output_state_set_buffer(&state, output->back_buffer);
- output_clear_back_buffer(output);
- }
-
bool ok = wlr_output_commit_state(output, &state);
wlr_output_state_finish(&state);
return ok;
}
void wlr_output_rollback(struct wlr_output *output) {
- output_clear_back_buffer(output);
output_state_clear(&output->pending);
}
diff --git a/types/output/render.c b/types/output/render.c
index b46a731d..13d57dc5 100644
--- a/types/output/render.c
+++ b/types/output/render.c
@@ -16,7 +16,6 @@
bool wlr_output_init_render(struct wlr_output *output,
struct wlr_allocator *allocator, struct wlr_renderer *renderer) {
assert(allocator != NULL && renderer != NULL);
- assert(output->back_buffer == NULL);
uint32_t backend_caps = backend_get_buffer_caps(output->backend);
uint32_t renderer_caps = renderer_get_render_buffer_caps(renderer);
@@ -43,20 +42,6 @@ bool wlr_output_init_render(struct wlr_output *output,
return true;
}
-void output_clear_back_buffer(struct wlr_output *output) {
- if (output->back_buffer == NULL) {
- return;
- }
-
- struct wlr_renderer *renderer = output->renderer;
- assert(renderer != NULL);
-
- renderer_bind_buffer(renderer, NULL);
-
- wlr_buffer_unlock(output->back_buffer);
- output->back_buffer = NULL;
-}
-
static struct wlr_buffer *output_acquire_empty_buffer(struct wlr_output *output,
const struct wlr_output_state *state) {
assert(!(state->committed & WLR_OUTPUT_STATE_BUFFER));