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-rw-r--r--examples/output-layout.c130
1 files changed, 64 insertions, 66 deletions
diff --git a/examples/output-layout.c b/examples/output-layout.c
index ff36c379..c3e3e6d2 100644
--- a/examples/output-layout.c
+++ b/examples/output-layout.c
@@ -32,22 +32,79 @@ struct sample_state {
struct wlr_output_layout *layout;
float x_offs, y_offs;
float x_vel, y_vel;
- struct wlr_output *main_output;
+ struct timespec ts_last;
};
+static void animate_cat(struct sample_state *sample,
+ struct wlr_output *output) {
+ struct timespec ts;
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ long ms = (ts.tv_sec - sample->ts_last.tv_sec) * 1000 +
+ (ts.tv_nsec - sample->ts_last.tv_nsec) / 1000000;
+ // how many seconds have passed since the last time we animated
+ float seconds = ms / 1000.0f;
+
+ if (seconds > 0.1f) {
+ // XXX when we switch vt, the rendering loop stops so try to detect
+ // that and pause when it happens.
+ seconds = 0.0f;
+ }
+
+ // check for collisions and bounce
+ bool ur_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs + 128, sample->y_offs);
+ bool ul_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs, sample->y_offs);
+ bool ll_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs, sample->y_offs + 128);
+ bool lr_collision = !wlr_output_layout_output_at(sample->layout,
+ sample->x_offs + 128, sample->y_offs + 128);
+
+ if (ur_collision && ul_collision && ll_collision && lr_collision) {
+ // oops we went off the screen somehow
+ struct wlr_output_layout_output *l_output =
+ wlr_output_layout_get(sample->layout, output);
+ sample->x_offs = l_output->x + 20;
+ sample->y_offs = l_output->y + 20;
+ } else if (ur_collision && ul_collision) {
+ sample->y_vel = fabs(sample->y_vel);
+ } else if (lr_collision && ll_collision) {
+ sample->y_vel = -fabs(sample->y_vel);
+ } else if (ll_collision && ul_collision) {
+ sample->x_vel = fabs(sample->x_vel);
+ } else if (ur_collision && lr_collision) {
+ sample->x_vel = -fabs(sample->x_vel);
+ } else {
+ if (ur_collision || lr_collision) {
+ sample->x_vel = -fabs(sample->x_vel);
+ }
+ if (ul_collision || ll_collision) {
+ sample->x_vel = fabs(sample->x_vel);
+ }
+ if (ul_collision || ur_collision) {
+ sample->y_vel = fabs(sample->y_vel);
+ }
+ if (ll_collision || lr_collision) {
+ sample->y_vel = -fabs(sample->y_vel);
+ }
+ }
+
+ sample->x_offs += sample->x_vel * seconds;
+ sample->y_offs += sample->y_vel * seconds;
+ sample->ts_last = ts;
+}
+
static void handle_output_frame(struct output_state *output,
struct timespec *ts) {
struct compositor_state *state = output->compositor;
struct sample_state *sample = state->data;
struct wlr_output *wlr_output = output->output;
- if (sample->main_output == NULL) {
- sample->main_output = wlr_output;
- }
-
wlr_output_make_current(wlr_output);
wlr_renderer_begin(sample->renderer, wlr_output);
+ animate_cat(sample, output->output);
+
bool intersects = wlr_output_layout_intersects(sample->layout,
output->output, sample->x_offs, sample->y_offs,
sample->x_offs + 128, sample->y_offs + 128);
@@ -65,66 +122,11 @@ static void handle_output_frame(struct output_state *output,
&wlr_output->transform_matrix, local_x, local_y);
wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix);
+
}
wlr_renderer_end(sample->renderer);
wlr_output_swap_buffers(wlr_output);
-
- if (output->output == sample->main_output) {
- long ms = (ts->tv_sec - output->last_frame.tv_sec) * 1000 +
- (ts->tv_nsec - output->last_frame.tv_nsec) / 1000000;
- // how many seconds have passed since the last frame
- float seconds = ms / 1000.0f;
-
- if (seconds > 0.1f) {
- // XXX when we switch vt, the rendering loop stops so try to detect
- // that and pause when it happens.
- seconds = 0.0f;
- }
-
- // check for collisions and bounce
- bool ur_collision = !wlr_output_layout_output_at(sample->layout,
- sample->x_offs + 128, sample->y_offs);
- bool ul_collision = !wlr_output_layout_output_at(sample->layout,
- sample->x_offs, sample->y_offs);
- bool ll_collision = !wlr_output_layout_output_at(sample->layout,
- sample->x_offs, sample->y_offs + 128);
- bool lr_collision = !wlr_output_layout_output_at(sample->layout,
- sample->x_offs + 128, sample->y_offs + 128);
-
- if (ur_collision && ul_collision && ll_collision && lr_collision) {
- // oops we went off the screen somehow
- struct wlr_output_layout_output *main_l_output;
- main_l_output =
- wlr_output_layout_get(sample->layout, sample->main_output);
- sample->x_offs = main_l_output->x + 20;
- sample->y_offs = main_l_output->y + 20;
- } else if (ur_collision && ul_collision) {
- sample->y_vel = fabs(sample->y_vel);
- } else if (lr_collision && ll_collision) {
- sample->y_vel = -fabs(sample->y_vel);
- } else if (ll_collision && ul_collision) {
- sample->x_vel = fabs(sample->x_vel);
- } else if (ur_collision && lr_collision) {
- sample->x_vel = -fabs(sample->x_vel);
- } else {
- if (ur_collision || lr_collision) {
- sample->x_vel = -fabs(sample->x_vel);
- }
- if (ul_collision || ll_collision) {
- sample->x_vel = fabs(sample->x_vel);
- }
- if (ul_collision || ur_collision) {
- sample->y_vel = fabs(sample->y_vel);
- }
- if (ll_collision || lr_collision) {
- sample->y_vel = -fabs(sample->y_vel);
- }
- }
-
- sample->x_offs += sample->x_vel * seconds;
- sample->y_offs += sample->y_vel * seconds;
- }
}
static void handle_output_add(struct output_state *ostate) {
@@ -144,11 +146,6 @@ static void handle_output_add(struct output_state *ostate) {
static void handle_output_remove(struct output_state *ostate) {
struct sample_state *sample = ostate->compositor->data;
-
- if (sample->main_output == ostate->output) {
- sample->main_output = NULL;
- }
-
wlr_output_layout_remove(sample->layout, ostate->output);
}
@@ -189,6 +186,7 @@ int main(int argc, char *argv[]) {
state.x_vel = 500;
state.y_vel = 500;
state.layout = wlr_output_layout_init();
+ clock_gettime(CLOCK_MONOTONIC, &state.ts_last);
state.config = parse_args(argc, argv);