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-rw-r--r--include/wlr/types/wlr_scene.h10
-rw-r--r--types/scene/wlr_scene.c65
2 files changed, 56 insertions, 19 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index 7548bb3e..93be43d0 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -94,6 +94,7 @@ struct wlr_scene_buffer {
// private state
struct wlr_texture *texture;
+ struct wlr_fbox src_box;
};
/** A viewport for an output in the scene-graph */
@@ -212,6 +213,15 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
struct wlr_buffer *buffer);
/**
+ * Set the source rectangle describing the region of the buffer which will be
+ * sampled to render this node. This allows cropping the buffer.
+ *
+ * If NULL, the whole buffer is sampled. By default, the source box is NULL.
+ */
+void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
+ const struct wlr_fbox *box);
+
+/**
* Add a viewport for the specified output to the scene-graph.
*
* An output can only be added once to the scene-graph.
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index aa126f8a..108f18f8 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -266,6 +266,23 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
return scene_buffer;
}
+void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
+ const struct wlr_fbox *box) {
+ struct wlr_fbox *cur = &scene_buffer->src_box;
+ if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) ||
+ (box != NULL && memcmp(cur, box, sizeof(*box)) == 0)) {
+ return;
+ }
+
+ if (box != NULL) {
+ memcpy(cur, box, sizeof(*box));
+ } else {
+ memset(cur, 0, sizeof(*cur));
+ }
+
+ scene_node_damage_whole(&scene_buffer->node);
+}
+
static struct wlr_texture *scene_buffer_get_texture(
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
struct wlr_client_buffer *client_buffer =
@@ -571,20 +588,29 @@ static void render_rect(struct wlr_output *output,
static void render_texture(struct wlr_output *output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
- const struct wlr_box *box, const float matrix[static 9]) {
+ const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
+ const float matrix[static 9]) {
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
assert(renderer);
+ struct wlr_fbox default_src_box = {0};
+ if (wlr_fbox_empty(src_box)) {
+ default_src_box.width = dst_box->width;
+ default_src_box.height = dst_box->height;
+ src_box = &default_src_box;
+ }
+
pixman_region32_t damage;
pixman_region32_init(&damage);
- pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
+ pixman_region32_init_rect(&damage, dst_box->x, dst_box->y,
+ dst_box->width, dst_box->height);
pixman_region32_intersect(&damage, &damage, output_damage);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(output, &rects[i]);
- wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
+ wlr_render_subtexture_with_matrix(renderer, texture, src_box, matrix, 1.0);
}
pixman_region32_fini(&damage);
@@ -600,7 +626,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
struct render_data *data = _data;
struct wlr_output *output = data->output;
pixman_region32_t *output_damage = data->damage;
- struct wlr_box box = {
+ struct wlr_box dst_box = {
.x = x,
.y = y,
};
@@ -621,26 +647,26 @@ static void render_node_iterator(struct wlr_scene_node *node,
return;
}
- box.width = surface->current.width;
- box.height = surface->current.height;
- scale_box(&box, output->scale);
+ dst_box.width = surface->current.width;
+ dst_box.height = surface->current.height;
+ scale_box(&dst_box, output->scale);
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
- wlr_matrix_project_box(matrix, &box, transform, 0.0,
+ wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
output->transform_matrix);
- render_texture(output, output_damage, texture, &box, matrix);
+ render_texture(output, output_damage, texture, NULL, &dst_box, matrix);
break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
- box.width = scene_rect->width;
- box.height = scene_rect->height;
- scale_box(&box, data->output->scale);
+ dst_box.width = scene_rect->width;
+ dst_box.height = scene_rect->height;
+ scale_box(&dst_box, data->output->scale);
- render_rect(output, output_damage, scene_rect->color, &box,
- output->transform_matrix);
+ render_rect(output, output_damage, scene_rect->color, &dst_box,
+ output->transform_matrix);
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
@@ -651,14 +677,15 @@ static void render_node_iterator(struct wlr_scene_node *node,
return;
}
- box.width = scene_buffer->buffer->width;
- box.height = scene_buffer->buffer->height;
- scale_box(&box, data->output->scale);
+ dst_box.width = scene_buffer->buffer->width;
+ dst_box.height = scene_buffer->buffer->height;
+ scale_box(&dst_box, data->output->scale);
- wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
+ wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
output->transform_matrix);
- render_texture(output, output_damage, texture, &box, matrix);
+ render_texture(output, output_damage, texture, &scene_buffer->src_box,
+ &dst_box, matrix);
break;
}
}