diff options
-rw-r--r-- | types/output/cursor.c | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/types/output/cursor.c b/types/output/cursor.c index 12baa5f8..efd6b32f 100644 --- a/types/output/cursor.c +++ b/types/output/cursor.c @@ -312,40 +312,38 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor) return NULL; } - struct wlr_box cursor_box = { + struct wlr_box dst_box = { .width = texture->width * output->scale / scale, .height = texture->height * output->scale / scale, }; - float output_matrix[9]; - wlr_matrix_identity(output_matrix); - if (output->transform != WL_OUTPUT_TRANSFORM_NORMAL) { - struct wlr_box tr_size = { - .width = buffer->width, - .height = buffer->height, - }; - wlr_box_transform(&tr_size, &tr_size, output->transform, 0, 0); + wlr_box_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform), + buffer->width, buffer->height); - wlr_matrix_translate(output_matrix, buffer->width / 2.0, - buffer->height / 2.0); - wlr_matrix_transform(output_matrix, output->transform); - wlr_matrix_translate(output_matrix, - tr_size.width / 2.0, - - tr_size.height / 2.0); + struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer); + if (pass == NULL) { + wlr_buffer_unlock(buffer); + return NULL; } - float matrix[9]; - wlr_matrix_project_box(matrix, &cursor_box, transform, 0, output_matrix); + transform = wlr_output_transform_invert(transform); + transform = wlr_output_transform_compose(transform, output->transform); - if (!wlr_renderer_begin_with_buffer(renderer, buffer)) { + wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){ + .box = { .width = buffer->width, .height = buffer->height }, + .blend_mode = WLR_RENDER_BLEND_MODE_NONE, + }); + wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){ + .texture = texture, + .dst_box = dst_box, + .transform = transform, + }); + + if (!wlr_render_pass_submit(pass)) { wlr_buffer_unlock(buffer); return NULL; } - wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 }); - wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0); - - wlr_renderer_end(renderer); - return buffer; } |