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-rw-r--r--render/gles2/renderer.c144
1 files changed, 0 insertions, 144 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 4899cfc7..e61c276c 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -28,13 +28,6 @@
#include "tex_rgbx_frag_src.h"
#include "tex_external_frag_src.h"
-static const GLfloat verts[] = {
- 1, 0, // top right
- 0, 0, // top left
- 1, 1, // bottom right
- 0, 1, // bottom left
-};
-
static const struct wlr_renderer_impl renderer_impl;
static const struct wlr_render_timer_impl render_timer_impl;
@@ -258,139 +251,6 @@ static void gles2_end(struct wlr_renderer *wlr_renderer) {
// no-op
}
-static void gles2_clear(struct wlr_renderer *wlr_renderer,
- const float color[static 4]) {
- struct wlr_gles2_renderer *renderer =
- gles2_get_renderer_in_context(wlr_renderer);
-
- push_gles2_debug(renderer);
- glClearColor(color[0], color[1], color[2], color[3]);
- glClear(GL_COLOR_BUFFER_BIT);
- pop_gles2_debug(renderer);
-}
-
-static void gles2_scissor(struct wlr_renderer *wlr_renderer,
- struct wlr_box *box) {
- struct wlr_gles2_renderer *renderer =
- gles2_get_renderer_in_context(wlr_renderer);
-
- push_gles2_debug(renderer);
- if (box != NULL) {
- glScissor(box->x, box->y, box->width, box->height);
- glEnable(GL_SCISSOR_TEST);
- } else {
- glDisable(GL_SCISSOR_TEST);
- }
- pop_gles2_debug(renderer);
-}
-
-static bool gles2_render_subtexture_with_matrix(
- struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
- const struct wlr_fbox *box, const float matrix[static 9],
- float alpha) {
- struct wlr_gles2_renderer *renderer =
- gles2_get_renderer_in_context(wlr_renderer);
- struct wlr_gles2_texture *texture =
- gles2_get_texture(wlr_texture);
- assert(texture->renderer == renderer);
-
- struct wlr_gles2_tex_shader *shader = NULL;
-
- switch (texture->target) {
- case GL_TEXTURE_2D:
- if (texture->has_alpha) {
- shader = &renderer->shaders.tex_rgba;
- } else {
- shader = &renderer->shaders.tex_rgbx;
- }
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- // EGL_EXT_image_dma_buf_import_modifiers requires
- // GL_OES_EGL_image_external
- assert(renderer->exts.OES_egl_image_external);
- shader = &renderer->shaders.tex_ext;
- break;
- default:
- abort();
- }
-
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
-
- push_gles2_debug(renderer);
-
- if (!texture->has_alpha && alpha == 1.0) {
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
- }
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex);
-
- glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- glUseProgram(shader->program);
-
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
- glUniform1i(shader->tex, 0);
- glUniform1f(shader->alpha, alpha);
-
- float tex_matrix[9];
- wlr_matrix_identity(tex_matrix);
- wlr_matrix_translate(tex_matrix, box->x / texture->wlr_texture.width,
- box->y / texture->wlr_texture.height);
- wlr_matrix_scale(tex_matrix, box->width / texture->wlr_texture.width,
- box->height / texture->wlr_texture.height);
- glUniformMatrix3fv(shader->tex_proj, 1, GL_FALSE, tex_matrix);
-
- glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
-
- glEnableVertexAttribArray(shader->pos_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader->pos_attrib);
-
- glBindTexture(texture->target, 0);
-
- pop_gles2_debug(renderer);
- return true;
-}
-
-static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
- const float color[static 4], const float matrix[static 9]) {
- struct wlr_gles2_renderer *renderer =
- gles2_get_renderer_in_context(wlr_renderer);
-
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
-
- push_gles2_debug(renderer);
-
- if (color[3] == 1.0) {
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
- }
-
- glUseProgram(renderer->shaders.quad.program);
-
- glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
- glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
-
- glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
- 0, verts);
-
- glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
-
- pop_gles2_debug(renderer);
-}
-
static const uint32_t *gles2_get_shm_texture_formats(
struct wlr_renderer *wlr_renderer, size_t *len) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
@@ -651,10 +511,6 @@ static const struct wlr_renderer_impl renderer_impl = {
.bind_buffer = gles2_bind_buffer,
.begin = gles2_begin,
.end = gles2_end,
- .clear = gles2_clear,
- .scissor = gles2_scissor,
- .render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
- .render_quad_with_matrix = gles2_render_quad_with_matrix,
.get_shm_texture_formats = gles2_get_shm_texture_formats,
.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
.get_render_formats = gles2_get_render_formats,