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-rw-r--r--include/wlr/types/wlr_scene.h3
-rw-r--r--types/wlr_scene.c242
2 files changed, 225 insertions, 20 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index cec54a0b..95d86d83 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -68,6 +68,7 @@ struct wlr_scene_surface {
// private state
struct wl_listener surface_destroy;
+ struct wl_listener surface_commit;
};
/** A scene-graph node displaying a solid-colored rectangle */
@@ -84,6 +85,8 @@ struct wlr_scene_output {
struct wlr_scene *scene;
struct wlr_addon addon;
+ struct wlr_output_damage *damage;
+
int x, y;
};
diff --git a/types/wlr_scene.c b/types/wlr_scene.c
index d38baf75..f9bdbe60 100644
--- a/types/wlr_scene.c
+++ b/types/wlr_scene.c
@@ -4,8 +4,10 @@
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
+#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_surface.h>
+#include <wlr/util/region.h>
#include "util/signal.h"
static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
@@ -61,11 +63,14 @@ static void scene_node_finish(struct wlr_scene_node *node) {
scene_node_state_finish(&node->state);
}
+static void scene_node_damage_whole(struct wlr_scene_node *node);
+
void wlr_scene_node_destroy(struct wlr_scene_node *node) {
if (node == NULL) {
return;
}
+ scene_node_damage_whole(node);
scene_node_finish(node);
switch (node->type) {
@@ -108,6 +113,53 @@ static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
wlr_scene_node_destroy(&scene_surface->node);
}
+static struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
+ while (node->parent != NULL) {
+ node = node->parent;
+ }
+ return scene_root_from_node(node);
+}
+
+static void scene_surface_handle_surface_commit(struct wl_listener *listener,
+ void *data) {
+ struct wlr_scene_surface *scene_surface =
+ wl_container_of(listener, scene_surface, surface_commit);
+ struct wlr_surface *surface = scene_surface->surface;
+
+ if (!pixman_region32_not_empty(&surface->buffer_damage)) {
+ return;
+ }
+
+ int lx, ly;
+ if (!wlr_scene_node_coords(&scene_surface->node, &lx, &ly)) {
+ return;
+ }
+
+ struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
+
+ struct wlr_scene_output *scene_output;
+ wl_list_for_each(scene_output, &scene->outputs, link) {
+ struct wlr_output *output = scene_output->output;
+
+ pixman_region32_t damage;
+ pixman_region32_init(&damage);
+ wlr_surface_get_effective_damage(surface, &damage);
+
+ pixman_region32_translate(&damage,
+ lx - scene_output->x, ly - scene_output->y);
+
+ wlr_region_scale(&damage, &damage, output->scale);
+ if (ceil(output->scale) > surface->current.scale) {
+ // When scaling up a surface it'll become blurry, so we need to
+ // expand the damage region.
+ wlr_region_expand(&damage, &damage,
+ ceil(output->scale) - surface->current.scale);
+ }
+ wlr_output_damage_add(scene_output->damage, &damage);
+ pixman_region32_fini(&damage);
+ }
+}
+
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface) {
struct wlr_scene_surface *scene_surface =
@@ -122,6 +174,11 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
+ scene_surface->surface_commit.notify = scene_surface_handle_surface_commit;
+ wl_signal_add(&surface->events.commit, &scene_surface->surface_commit);
+
+ scene_node_damage_whole(&scene_surface->node);
+
return scene_surface;
}
@@ -138,41 +195,150 @@ struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
scene_rect->height = height;
memcpy(scene_rect->color, color, sizeof(scene_rect->color));
+ scene_node_damage_whole(&scene_rect->node);
+
return scene_rect;
}
void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
+ if (rect->width == width && rect->height == height) {
+ return;
+ }
+
+ scene_node_damage_whole(&rect->node);
rect->width = width;
rect->height = height;
+ scene_node_damage_whole(&rect->node);
}
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
+ if (memcmp(rect->color, color, sizeof(rect->color)) == 0) {
+ return;
+ }
+
memcpy(rect->color, color, sizeof(rect->color));
+ scene_node_damage_whole(&rect->node);
+}
+
+static int scale_length(int length, int offset, float scale) {
+ return round((offset + length) * scale) - round(offset * scale);
+}
+
+static void scale_box(struct wlr_box *box, float scale) {
+ box->width = scale_length(box->width, box->x, scale);
+ box->height = scale_length(box->height, box->y, scale);
+ box->x = round(box->x * scale);
+ box->y = round(box->y * scale);
+}
+
+static void _scene_node_damage_whole(struct wlr_scene_node *node,
+ struct wlr_scene *scene, int lx, int ly) {
+ if (!node->state.enabled) {
+ return;
+ }
+
+ struct wlr_scene_node *child;
+ wl_list_for_each(child, &node->state.children, state.link) {
+ _scene_node_damage_whole(child, scene,
+ lx + child->state.x, ly + child->state.y);
+ }
+
+ int width, height;
+ switch (node->type) {
+ case WLR_SCENE_NODE_ROOT:
+ return;
+ case WLR_SCENE_NODE_SURFACE:;
+ struct wlr_scene_surface *scene_surface =
+ wlr_scene_surface_from_node(node);
+ width = scene_surface->surface->current.width;
+ height = scene_surface->surface->current.height;
+ break;
+ case WLR_SCENE_NODE_RECT:;
+ struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
+ width = scene_rect->width;
+ height = scene_rect->height;
+ break;
+ }
+
+ struct wlr_scene_output *scene_output;
+ wl_list_for_each(scene_output, &scene->outputs, link) {
+ struct wlr_box box = {
+ .x = lx - scene_output->x,
+ .y = ly - scene_output->y,
+ .width = width,
+ .height = height,
+ };
+
+ scale_box(&box, scene_output->output->scale);
+
+ wlr_output_damage_add_box(scene_output->damage, &box);
+ }
+}
+
+static void scene_node_damage_whole(struct wlr_scene_node *node) {
+ struct wlr_scene *scene = scene_node_get_root(node);
+ if (wl_list_empty(&scene->outputs)) {
+ return;
+ }
+
+ int lx, ly;
+ if (!wlr_scene_node_coords(node, &lx, &ly)) {
+ return;
+ }
+
+ _scene_node_damage_whole(node, scene, lx, ly);
}
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
+ if (node->state.enabled == enabled) {
+ return;
+ }
+
+ // One of these damage_whole() calls will short-circuit and be a no-op
+ scene_node_damage_whole(node);
node->state.enabled = enabled;
+ scene_node_damage_whole(node);
}
void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
+ if (node->state.x == x && node->state.y == y) {
+ return;
+ }
+
+ scene_node_damage_whole(node);
node->state.x = x;
node->state.y = y;
+ scene_node_damage_whole(node);
}
void wlr_scene_node_place_above(struct wlr_scene_node *node,
struct wlr_scene_node *sibling) {
assert(node->parent == sibling->parent);
+ if (node->state.link.prev == &sibling->state.link) {
+ return;
+ }
+
wl_list_remove(&node->state.link);
wl_list_insert(&sibling->state.link, &node->state.link);
+
+ scene_node_damage_whole(node);
+ scene_node_damage_whole(sibling);
}
void wlr_scene_node_place_below(struct wlr_scene_node *node,
struct wlr_scene_node *sibling) {
assert(node->parent == sibling->parent);
+ if (node->state.link.next == &sibling->state.link) {
+ return;
+ }
+
wl_list_remove(&node->state.link);
wl_list_insert(sibling->state.link.prev, &node->state.link);
+
+ scene_node_damage_whole(node);
+ scene_node_damage_whole(sibling);
}
void wlr_scene_node_reparent(struct wlr_scene_node *node,
@@ -182,15 +348,20 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
if (node->parent == new_parent) {
return;
}
+
/* Ensure that a node cannot become its own ancestor */
for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
ancestor = ancestor->parent) {
assert(ancestor != node);
}
+ scene_node_damage_whole(node);
+
wl_list_remove(&node->state.link);
node->parent = new_parent;
wl_list_insert(new_parent->state.children.prev, &node->state.link);
+
+ scene_node_damage_whole(node);
}
bool wlr_scene_node_coords(struct wlr_scene_node *node,
@@ -286,17 +457,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
return NULL;
}
-static int scale_length(int length, int offset, float scale) {
- return round((offset + length) * scale) - round(offset * scale);
-}
-
-static void scale_box(struct wlr_box *box, float scale) {
- box->width = scale_length(box->width, box->x, scale);
- box->height = scale_length(box->height, box->y, scale);
- box->x = round(box->x * scale);
- box->y = round(box->y * scale);
-}
-
static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
assert(renderer);
@@ -474,11 +634,19 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
return NULL;
}
+ scene_output->damage = wlr_output_damage_create(output);
+ if (scene_output->damage == NULL) {
+ free(scene_output);
+ return NULL;
+ }
+
scene_output->output = output;
scene_output->scene = scene;
wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl);
wl_list_insert(&scene->outputs, &scene_output->link);
+ wlr_output_damage_add_whole(scene_output->damage);
+
return scene_output;
}
@@ -490,30 +658,64 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
int lx, int ly) {
+ if (scene_output->x == lx && scene_output->y == ly) {
+ return;
+ }
+
scene_output->x = lx;
scene_output->y = ly;
+ wlr_output_damage_add_whole(scene_output->damage);
}
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct wlr_output *output = scene_output->output;
- if (!wlr_output_attach_render(output, NULL)) {
+ struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
+ assert(renderer != NULL);
+
+ bool needs_frame;
+ pixman_region32_t damage;
+ pixman_region32_init(&damage);
+ if (!wlr_output_damage_attach_render(scene_output->damage,
+ &needs_frame, &damage)) {
+ pixman_region32_fini(&damage);
return false;
}
- struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
- assert(renderer != NULL);
+ if (!needs_frame) {
+ pixman_region32_fini(&damage);
+ wlr_output_rollback(output);
+ return true;
+ }
- int width, height;
- wlr_output_effective_resolution(output, &width, &height);
- wlr_renderer_begin(renderer, width, height);
- wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 0.0 });
+ wlr_renderer_begin(renderer, output->width, output->height);
+
+ int nrects;
+ pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
+ for (int i = 0; i < nrects; ++i) {
+ scissor_output(output, &rects[i]);
+ wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 });
+ }
wlr_scene_render_output(scene_output->scene, output,
- scene_output->x, scene_output->y, NULL);
- wlr_output_render_software_cursors(output, NULL);
+ scene_output->x, scene_output->y, &damage);
+ wlr_output_render_software_cursors(output, &damage);
wlr_renderer_end(renderer);
+ pixman_region32_fini(&damage);
+
+ int tr_width, tr_height;
+ wlr_output_transformed_resolution(output, &tr_width, &tr_height);
+
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(output->transform);
+
+ pixman_region32_t frame_damage;
+ pixman_region32_init(&frame_damage);
+ wlr_region_transform(&frame_damage, &scene_output->damage->current,
+ transform, tr_width, tr_height);
+ wlr_output_set_damage(output, &frame_damage);
+ pixman_region32_fini(&frame_damage);
return wlr_output_commit(output);
}