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-rw-r--r--types/scene/surface.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/types/scene/surface.c b/types/scene/surface.c
index b122d210..f8bb5538 100644
--- a/types/scene/surface.c
+++ b/types/scene/surface.c
@@ -84,10 +84,11 @@ static void handle_scene_surface_surface_commit(
set_buffer_with_surface_state(scene_buffer, surface->surface);
- // Even if the surface hasn't submitted damage, schedule a new frame if
- // the client has requested a wl_surface.frame callback. Check if the node
- // is visible. If not, the client will never receive a frame_done event
- // anyway so it doesn't make sense to schedule here.
+ // If the surface has requested a frame done event, honour that. The
+ // frame_callback_list will be populated in this case. We should only
+ // schedule the frame however if the node is enabled and there is an
+ // output intersecting, otherwise the frame done events would never reach
+ // the surface anyway.
int lx, ly;
bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);