diff options
-rw-r--r-- | types/xdg_shell/wlr_xdg_positioner.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/types/xdg_shell/wlr_xdg_positioner.c b/types/xdg_shell/wlr_xdg_positioner.c index 6fa1ed99..eff81ea3 100644 --- a/types/xdg_shell/wlr_xdg_positioner.c +++ b/types/xdg_shell/wlr_xdg_positioner.c @@ -343,13 +343,10 @@ static bool xdg_positioner_rules_unconstrain_by_slide( struct constraint_offsets *offsets) { uint32_t gravity = xdg_positioner_gravity_to_wlr_edges(rules->gravity); - // We can only slide if there is gravity on this axis bool slide_x = (offsets->left > 0 || offsets->right > 0) && - (rules->constraint_adjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X) && - (gravity & (WLR_EDGE_LEFT | WLR_EDGE_RIGHT)); + (rules->constraint_adjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X); bool slide_y = (offsets->top > 0 || offsets->bottom > 0) && - (rules->constraint_adjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y) && - (gravity & (WLR_EDGE_TOP | WLR_EDGE_BOTTOM)); + (rules->constraint_adjustment & XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y); if (!slide_x && !slide_y) { return false; @@ -363,9 +360,13 @@ static bool xdg_positioner_rules_unconstrain_by_slide( // the box is bigger than the anchor rect and completely includes it. // In this case, the second slide will fail immediately, so simply // slide towards the direction of the gravity. + // Note that the protocol doesn't specify the behavior when there is no + // gravity on the axis (which is what e.g. GTK tooltips use). In this + // case, fall back to sliding the box to the right/bottom, which is what + // GTK X11 popup adjustment code does. if (gravity & WLR_EDGE_LEFT) { box->x -= offsets->right; - } else if (gravity & WLR_EDGE_RIGHT) { + } else { box->x += offsets->left; } } else { @@ -386,7 +387,7 @@ static bool xdg_positioner_rules_unconstrain_by_slide( if (offsets->top > 0 && offsets->bottom > 0) { if (gravity & WLR_EDGE_TOP) { box->y -= offsets->bottom; - } else if (gravity & WLR_EDGE_BOTTOM) { + } else { box->y += offsets->top; } } else { |