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-rw-r--r--include/wlr/types/wlr_output.h1
-rw-r--r--types/output/output.c16
2 files changed, 0 insertions, 17 deletions
diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h
index c607ec38..c86c2892 100644
--- a/include/wlr/types/wlr_output.h
+++ b/include/wlr/types/wlr_output.h
@@ -153,7 +153,6 @@ struct wlr_output {
bool needs_frame;
// damage for cursors and fullscreen surface, in output-local coordinates
bool frame_pending;
- float transform_matrix[9];
// true for example with VR headsets
bool non_desktop;
diff --git a/types/output/output.c b/types/output/output.c
index 8d2bb9c9..f28fd799 100644
--- a/types/output/output.c
+++ b/types/output/output.c
@@ -194,20 +194,6 @@ struct wlr_output *wlr_output_from_resource(struct wl_resource *resource) {
return wl_resource_get_user_data(resource);
}
-static void output_update_matrix(struct wlr_output *output) {
- wlr_matrix_identity(output->transform_matrix);
- if (output->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
- int tr_width, tr_height;
- wlr_output_transformed_resolution(output, &tr_width, &tr_height);
-
- wlr_matrix_translate(output->transform_matrix,
- output->width / 2.0, output->height / 2.0);
- wlr_matrix_transform(output->transform_matrix, output->transform);
- wlr_matrix_translate(output->transform_matrix,
- - tr_width / 2.0, - tr_height / 2.0);
- }
-}
-
void wlr_output_enable(struct wlr_output *output, bool enable) {
wlr_output_state_set_enabled(&output->pending, enable);
}
@@ -310,7 +296,6 @@ static void output_apply_state(struct wlr_output *output,
if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
output->transform = state->transform;
- output_update_matrix(output);
}
bool geometry_updated = state->committed &
@@ -370,7 +355,6 @@ static void output_apply_state(struct wlr_output *output,
output->refresh != refresh) {
output->width = width;
output->height = height;
- output_update_matrix(output);
output->refresh = refresh;