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-rw-r--r--include/wlr/types/wlr_scene.h8
-rw-r--r--types/scene/wlr_scene.c12
2 files changed, 20 insertions, 0 deletions
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
index efdd6061..d6b89156 100644
--- a/include/wlr/types/wlr_scene.h
+++ b/include/wlr/types/wlr_scene.h
@@ -156,6 +156,7 @@ struct wlr_scene_buffer {
struct wlr_fbox src_box;
int dst_width, dst_height;
enum wl_output_transform transform;
+ pixman_region32_t opaque_region;
};
struct wlr_scene_output_render_list {
@@ -347,6 +348,13 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
struct wlr_buffer *buffer, pixman_region32_t *region);
/**
+ * Sets the buffer's opaque region. This is an optimization hint used to
+ * determine if buffers which reside under this one need to be rendered or not.
+ */
+void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
+ pixman_region32_t *region);
+
+/**
* Set the source rectangle describing the region of the buffer which will be
* sampled to render this node. This allows cropping the buffer.
*
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c
index e5605472..36a12a0b 100644
--- a/types/scene/wlr_scene.c
+++ b/types/scene/wlr_scene.c
@@ -103,6 +103,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wlr_texture_destroy(scene_buffer->texture);
wlr_buffer_unlock(scene_buffer->buffer);
+ pixman_region32_fini(&scene_buffer->opaque_region);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
@@ -502,6 +503,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
wl_signal_init(&scene_buffer->events.output_leave);
wl_signal_init(&scene_buffer->events.output_present);
wl_signal_init(&scene_buffer->events.frame_done);
+ pixman_region32_init(&scene_buffer->opaque_region);
scene_node_update(&scene_buffer->node, NULL);
@@ -603,6 +605,16 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL);
}
+void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
+ pixman_region32_t *region) {
+ if (pixman_region32_equal(&scene_buffer->opaque_region, region)) {
+ return;
+ }
+
+ pixman_region32_copy(&scene_buffer->opaque_region, region);
+ scene_node_update(&scene_buffer->node, NULL);
+}
+
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
const struct wlr_fbox *box) {
struct wlr_fbox *cur = &scene_buffer->src_box;