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author | Manuel Stoeckl <code@mstoeckl.com> | 2022-07-20 19:21:14 -0400 |
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committer | Manuel Stoeckl <code@mstoeckl.com> | 2022-07-20 20:02:46 -0400 |
commit | 972a5cdf7a9701a266119d60da48624ca8ebf703 (patch) | |
tree | f3bc545a48c836001f78272bca9ea8a01a0bb57c /xwayland/selection/dnd.c | |
parent | add44b3e2e4ff7ef98b16813fb3c9e1d8b398008 (diff) |
render/gles2: simplify alpha depth check
GL_ALPHA_BITS is the number of bits of the alpha channel of the
currently bound frame buffer's color buffer -- which is precisely
renderer->current_buffer->rbo . Thus, instead of binding the color
buffer and checking its properties, we can query the already bound
frame buffer.
Note that GL_IMPLEMENTATION_COLOR_READ_{FORMAT,TYPE} are also
properties of frame buffer's color buffer.
Diffstat (limited to 'xwayland/selection/dnd.c')
0 files changed, 0 insertions, 0 deletions