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author | Alexander Bakker <ab@alexbakker.me> | 2019-01-13 17:22:18 +0100 |
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committer | Alexander Bakker <ab@alexbakker.me> | 2019-01-13 21:39:56 +0100 |
commit | 776b6ce39512c00d756b994528b4fb300c0d5610 (patch) | |
tree | 8a67242c39b2086bf6c31891e5a1996770ea872c /tinywl/tinywl.c | |
parent | 8134d5b1e0b8c65f7c8b2e7ae626c1f2e5cbc9e1 (diff) |
Fix software cursor rendering for tinywl and some examples
Diffstat (limited to 'tinywl/tinywl.c')
-rw-r--r-- | tinywl/tinywl.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/tinywl/tinywl.c b/tinywl/tinywl.c index 49bce1f3..14a1d08b 100644 --- a/tinywl/tinywl.c +++ b/tinywl/tinywl.c @@ -610,6 +610,14 @@ static void output_frame(struct wl_listener *listener, void *data) { render_surface, &rdata); } + /* Hardware cursors are rendered by the GPU on a separate plane, and can be + * moved around without re-rendering what's beneath them - which is more + * efficient. However, not all hardware supports hardware cursors. For this + * reason, wlroots provides a software fallback, which we ask it to render + * here. wlr_cursor handles configuring hardware vs software cursors for you, + * and this function is a no-op when hardware cursors are in use. */ + wlr_output_render_software_cursors(output->wlr_output, NULL); + /* Conclude rendering and swap the buffers, showing the final frame * on-screen. */ wlr_renderer_end(renderer); |