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author | Simon Ser <contact@emersion.fr> | 2022-06-16 14:43:24 +0200 |
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committer | Simon Ser <contact@emersion.fr> | 2022-06-16 14:43:24 +0200 |
commit | 29291cb47cdaa72d1142a008fef3301dcb86dfac (patch) | |
tree | 77616ce5285dea16bc1ebe1a41e02b1ed3b80ce6 /tinywl/README.md | |
parent | f28c0e2046c59aeb9f014ef4c22d4517e38f4721 (diff) |
render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
Diffstat (limited to 'tinywl/README.md')
0 files changed, 0 insertions, 0 deletions