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authorSimon Ser <contact@emersion.fr>2022-05-29 11:50:47 +0200
committerSimon Ser <contact@emersion.fr>2022-08-12 08:41:32 +0000
commit98cf38601fdf32fdd1d40ed4a92b1f31fb75d667 (patch)
treefdb35534a2dc7439349948ffb9048d67e33115e0 /tinywl/LICENSE
parent8c3c6987dbdffa74eb1fee901b4ab1d73641e29f (diff)
render: replace wlr_texture_write_pixels with update_from_buffer
This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient.
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