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authorDrew DeVault <sir@cmpwn.com>2018-04-13 09:32:41 -0400
committerGitHub <noreply@github.com>2018-04-13 09:32:41 -0400
commit63763d327969a17af43ccaf8fe4c6da941f8efcb (patch)
tree719a97d6bc8c35803091a11a8c7c9adb44d83a9c /rootston
parentbcf5da5cd7ea61679309c871e52468b335f57cb5 (diff)
parent1b802d92511dad4edcb6d1a0f3506a7646fe714b (diff)
Merge pull request #862 from emersion/renderer-scissor-upside-down
Make wlr_renderer_scissor take normal coords instead of upside-down ones
Diffstat (limited to 'rootston')
-rw-r--r--rootston/output.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/rootston/output.c b/rootston/output.c
index 6babca24..75bbd928 100644
--- a/rootston/output.c
+++ b/rootston/output.c
@@ -177,9 +177,8 @@ static void scissor_output(struct roots_output *output, pixman_box32_t *rect) {
wlr_output_transformed_resolution(output->wlr_output, &ow, &oh);
// Scissor is in renderer coordinates, ie. upside down
- enum wl_output_transform transform = wlr_output_transform_compose(
- wlr_output_transform_invert(wlr_output->transform),
- WL_OUTPUT_TRANSFORM_FLIPPED_180);
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, transform, ow, oh, &box);
wlr_renderer_scissor(renderer, &box);