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author | Drew DeVault <sir@cmpwn.com> | 2017-12-14 14:43:04 -0500 |
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committer | GitHub <noreply@github.com> | 2017-12-14 14:43:04 -0500 |
commit | 23fb663ea4eaff436d9bfab7f74cdd298fac44c5 (patch) | |
tree | f84e20d4af2a4111b0026679e853f6f55f9ddb4f /rootston/output.c | |
parent | 46ac8e1243d3d32c656b09e641f8e9732035f635 (diff) | |
parent | 466e86b7b2cbefa55ad5b85a97ee8257c24cb81b (diff) |
Merge pull request #453 from emersion/surface-transform
Add surface transforms support
Diffstat (limited to 'rootston/output.c')
-rw-r--r-- | rootston/output.c | 31 |
1 files changed, 25 insertions, 6 deletions
diff --git a/rootston/output.c b/rootston/output.c index 560e5eeb..e510be71 100644 --- a/rootston/output.c +++ b/rootston/output.c @@ -48,24 +48,43 @@ static void render_surface(struct wlr_surface *surface, lx, ly, lx + render_width, ly + render_height)) { float matrix[16]; - float translate_origin[16]; - wlr_matrix_translate(&translate_origin, + float translate_center[16]; + wlr_matrix_translate(&translate_center, (int)ox + render_width / 2, (int)oy + render_height / 2, 0); float rotate[16]; wlr_matrix_rotate(&rotate, rotation); - float translate_center[16]; - wlr_matrix_translate(&translate_center, -render_width / 2, + float translate_origin[16]; + wlr_matrix_translate(&translate_origin, -render_width / 2, -render_height / 2, 0); float scale[16]; wlr_matrix_scale(&scale, render_width, render_height, 1); float transform[16]; - wlr_matrix_mul(&translate_origin, &rotate, &transform); - wlr_matrix_mul(&transform, &translate_center, &transform); + wlr_matrix_mul(&translate_center, &rotate, &transform); + wlr_matrix_mul(&transform, &translate_origin, &transform); wlr_matrix_mul(&transform, &scale, &transform); + + if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) { + float surface_translate_center[16]; + wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0); + + float surface_transform[16]; + wlr_matrix_transform(surface_transform, + wlr_output_transform_invert(surface->current->transform)); + + float surface_translate_origin[16]; + wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0); + + wlr_matrix_mul(&transform, &surface_translate_center, + &transform); + wlr_matrix_mul(&transform, &surface_transform, &transform); + wlr_matrix_mul(&transform, &surface_translate_origin, + &transform); + } + wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix); wlr_render_with_matrix(desktop->server->renderer, surface->texture, |