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authorSimon Ser <contact@emersion.fr>2021-05-19 11:00:30 +0200
committerSimon Zeni <simon@bl4ckb0ne.ca>2021-05-19 09:57:37 -0400
commitf73c04b8019522e445a19a5b5760faacfa91c0f0 (patch)
treeacfe78117343cd30b7274632827ad4aeda3fa73e /render
parent66e100ffbffbb70b64b973a4606d7c7b857c19ce (diff)
render/pixman: avoid sqrt() in render_quad without rotation
When the matrix doesn't have a rotation, we can avoid a sqrt() call. Tested with Sway's tabbed containers.
Diffstat (limited to 'render')
-rw-r--r--render/pixman/renderer.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/render/pixman/renderer.c b/render/pixman/renderer.c
index 7680e171..a5a402f2 100644
--- a/render/pixman/renderer.c
+++ b/render/pixman/renderer.c
@@ -230,10 +230,14 @@ static void pixman_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
memcpy(m, matrix, sizeof(m));
// TODO get the width/height from the caller instead of extracting them
- // TODO detect non rotation with matrix[1] == 0 and matrix[4] == 0 to avoid
- // doing the calculation
- float width = sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
- float height = sqrt(matrix[3] * matrix[3] + matrix[4] * matrix[4]);
+ float width, height;
+ if (matrix[1] == 0.0 && matrix[3] == 0.0) {
+ width = fabs(matrix[0]);
+ height = fabs(matrix[4]);
+ } else {
+ width = sqrt(matrix[0] * matrix[0] + matrix[1] * matrix[1]);
+ height = sqrt(matrix[3] * matrix[3] + matrix[4] * matrix[4]);
+ }
wlr_matrix_scale(m, 1.0 / width, 1.0 / height);