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authorSimon Ser <contact@emersion.fr>2021-04-12 11:58:31 +0200
committerSimon Ser <contact@emersion.fr>2021-05-17 16:22:43 +0200
commitf6ba26ff583fc0ea3e615521ddc26110e48a5d40 (patch)
tree15f32722f04d1e6a85ad59c4d363664e56866e99 /render
parent9d55f712e3880927bcbc39bf4da7f4166ea94a91 (diff)
render/gles2: implement texture_from_buffer
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This is similar to wlr_gles2_buffer or wlr_drm_fb work. When creating a wlr_texture from a wlr_buffer, first check if we already have a texture for the buffer. If so, increase the wlr_buffer ref'count and make sure any changes made by an external process are made visible (by invalidating the texture). When destroying a wlr_texture created from a wlr_buffer, decrease the ref'count, but keep the wlr_texture around in case the caller uses it again. When the wlr_buffer is destroyed, cleanup the wlr_texture.
Diffstat (limited to 'render')
-rw-r--r--render/gles2/renderer.c1
-rw-r--r--render/gles2/texture.c87
2 files changed, 85 insertions, 3 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index a30a0d83..707b2c49 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -593,6 +593,7 @@ static const struct wlr_renderer_impl renderer_impl = {
.init_wl_display = gles2_init_wl_display,
.get_drm_fd = gles2_get_drm_fd,
.get_render_buffer_caps = gles2_get_render_buffer_caps,
+ .texture_from_buffer = gles2_texture_from_buffer,
};
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index fbf9d858..9ffabbdc 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -98,10 +98,36 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
return true;
}
-static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
- struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
+ if (texture->image == EGL_NO_IMAGE_KHR) {
+ return false;
+ }
+ if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
+ // External changes are immediately made visible by the GL implementation
+ return true;
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(texture->renderer->egl);
+
+ push_gles2_debug(texture->renderer);
+
+ glBindTexture(texture->target, texture->tex);
+ texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
+ texture->image);
+ glBindTexture(texture->target, 0);
+
+ pop_gles2_debug(texture->renderer);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ return true;
+}
+static void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
wl_list_remove(&texture->link);
+ wl_list_remove(&texture->buffer_destroy.link);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
@@ -119,10 +145,21 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
free(texture);
}
+static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+ if (texture->buffer != NULL) {
+ // Keep the texture around, in case the buffer is re-used later. We're
+ // still listening to the buffer's destroy event.
+ wlr_buffer_unlock(texture->buffer);
+ } else {
+ gles2_texture_destroy(texture);
+ }
+}
+
static const struct wlr_texture_impl texture_impl = {
.is_opaque = gles2_texture_is_opaque,
.write_pixels = gles2_texture_write_pixels,
- .destroy = gles2_texture_destroy,
+ .destroy = gles2_texture_unref,
};
static struct wlr_gles2_texture *gles2_texture_create(
@@ -136,6 +173,7 @@ static struct wlr_gles2_texture *gles2_texture_create(
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
wl_list_insert(&renderer->textures, &texture->link);
+ wl_list_init(&texture->buffer_destroy.link);
return texture;
}
@@ -319,6 +357,49 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
return &texture->wlr_texture;
}
+static void texture_handle_buffer_destroy(struct wl_listener *listener,
+ void *data) {
+ struct wlr_gles2_texture *texture =
+ wl_container_of(listener, texture, buffer_destroy);
+ gles2_texture_destroy(texture);
+}
+
+struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
+ struct wlr_buffer *buffer) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+
+ struct wlr_dmabuf_attributes dmabuf;
+ if (!wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
+ return false;
+ }
+
+ struct wlr_gles2_texture *texture;
+ wl_list_for_each(texture, &renderer->textures, link) {
+ if (texture->buffer == buffer) {
+ if (!gles2_texture_invalidate(texture)) {
+ wlr_log(WLR_ERROR, "Failed to invalidate texture");
+ return false;
+ }
+ wlr_buffer_lock(texture->buffer);
+ return &texture->wlr_texture;
+ }
+ }
+
+ struct wlr_texture *wlr_texture =
+ gles2_texture_from_dmabuf(wlr_renderer, &dmabuf);
+ if (wlr_texture == NULL) {
+ return false;
+ }
+
+ texture = gles2_get_texture(wlr_texture);
+ texture->buffer = wlr_buffer_lock(buffer);
+
+ texture->buffer_destroy.notify = texture_handle_buffer_destroy;
+ wl_signal_add(&buffer->events.destroy, &texture->buffer_destroy);
+
+ return &texture->wlr_texture;
+}
+
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture_attribs *attribs) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);