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authorTony Crisci <tony@dubstepdish.com>2017-08-04 11:53:55 -0400
committerTony Crisci <tony@dubstepdish.com>2017-08-04 11:53:55 -0400
commiteffea557bbd7ea4d4dda76eaf050cddf54a90346 (patch)
tree7de45c2fe13a3662e37a5e8a7299ec0b57b89924 /render
parent6610aa7ca7d170c43705c86db65f7a1f8fc8681a (diff)
Implement destroying surfaces
Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction.
Diffstat (limited to 'render')
-rw-r--r--render/gles2/surface.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/render/gles2/surface.c b/render/gles2/surface.c
index 300e1e46..33d8b0dc 100644
--- a/render/gles2/surface.c
+++ b/render/gles2/surface.c
@@ -84,6 +84,7 @@ static void gles2_surface_bind(struct wlr_surface_state *surface) {
}
static void gles2_surface_destroy(struct wlr_surface_state *surface) {
+ wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface);
GL_CALL(glDeleteTextures(1, &surface->tex_id));
free(surface);
}
@@ -100,5 +101,6 @@ struct wlr_surface *gles2_surface_init() {
struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
state->wlr_surface = surface;
+ wl_signal_init(&surface->destroy_signal);
return surface;
}