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authorBernardo Meurer <bernardo@meurer.org>2022-08-28 16:32:09 -0300
committerBernardo Meurer <bernardo@meurer.org>2022-08-28 16:32:09 -0300
commiteee0f5e71f4e3a6ded27d2d5046a243277c00ab8 (patch)
tree3577d31c4100bf908b60606166656bcfd923d801 /render
parentd94d1bf0ea9d777a03429a20c544195402965d9b (diff)
render/vulkan: fix memory type detection
From a comment by emersion: > There is a logic error here: we pass 0xFFFFFFFF to vulkan_find_mem_type, which > returns an index, and then we logical-and that with mem_reqs.memoryTypeBits. > Instead we should pass mem_reqs.memoryTypeBits to vulkan_find_mem_type and use > the result for the memoryTypeIndex field directly. Ideally checking for errors > (-1 return value) in case no memory type is suitable. Closes: #3470
Diffstat (limited to 'render')
-rw-r--r--render/vulkan/texture.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/render/vulkan/texture.c b/render/vulkan/texture.c
index 88298d93..52356f64 100644
--- a/render/vulkan/texture.c
+++ b/render/vulkan/texture.c
@@ -270,8 +270,6 @@ static struct wlr_texture *vulkan_texture_from_pixels(struct wlr_renderer *wlr_r
texture->format = &fmt->format;
// create image
- unsigned mem_bits = 0xFFFFFFFF;
-
VkImageCreateInfo img_info = {0};
img_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
img_info.imageType = VK_IMAGE_TYPE_2D;
@@ -286,8 +284,6 @@ static struct wlr_texture *vulkan_texture_from_pixels(struct wlr_renderer *wlr_r
img_info.tiling = VK_IMAGE_TILING_OPTIMAL;
img_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- mem_bits = vulkan_find_mem_type(renderer->dev,
- VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_bits);
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
res = vkCreateImage(dev, &img_info, NULL, &texture->image);
@@ -303,7 +299,15 @@ static struct wlr_texture *vulkan_texture_from_pixels(struct wlr_renderer *wlr_r
VkMemoryAllocateInfo mem_info = {0};
mem_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_info.allocationSize = mem_reqs.size;
- mem_info.memoryTypeIndex = mem_bits & mem_reqs.memoryTypeBits;
+
+ int mem_type_index = vulkan_find_mem_type(renderer->dev,
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
+ if (mem_type_index == -1) {
+ wlr_log(WLR_ERROR, "failed to find suitable vulkan memory type");
+ goto error;
+ }
+ mem_info.memoryTypeIndex = mem_type_index;
+
res = vkAllocateMemory(dev, &mem_info, NULL, &texture->memories[0]);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocatorMemory failed", res);