diff options
author | Simon Ser <contact@emersion.fr> | 2020-06-02 22:13:16 +0200 |
---|---|---|
committer | Drew DeVault <sir@cmpwn.com> | 2020-06-02 14:23:24 -0600 |
commit | e91417ea8dde8dcb694afc490ef37980d0a8e21a (patch) | |
tree | d4e8f811ad4bfae9d547d319422182fe1f6cb412 /render | |
parent | 019fe8bb7efcb52e936ffea1003329ad13d2f64d (diff) |
render: stop making EGL context current in wlr_egl_init
This leaves an EGL context current behind. wlr_gles2_renderer_create was
assuming the EGL context was already current because of this (because it
called a GL function right off the bat).
Diffstat (limited to 'render')
-rw-r--r-- | render/egl.c | 6 | ||||
-rw-r--r-- | render/gles2/renderer.c | 9 |
2 files changed, 4 insertions, 11 deletions
diff --git a/render/egl.c b/render/egl.c index 3003c9c5..275ef6f9 100644 --- a/render/egl.c +++ b/render/egl.c @@ -289,12 +289,6 @@ bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *remote_display, } } - if (!eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, - egl->context)) { - wlr_log(WLR_ERROR, "Failed to make EGL context current"); - goto error; - } - return true; error: diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index e6ec881a..59c970c3 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -558,6 +558,10 @@ extern const GLchar tex_fragment_src_rgbx[]; extern const GLchar tex_fragment_src_external[]; struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { + if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) { + return NULL; + } + const char *exts_str = (const char *)glGetString(GL_EXTENSIONS); if (exts_str == NULL) { wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS"); @@ -572,11 +576,6 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl); renderer->egl = egl; - if (!wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL)) { - free(renderer); - return NULL; - } - renderer->exts_str = exts_str; wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION)); |