diff options
author | Simon Ser <contact@emersion.fr> | 2022-10-27 15:58:34 +0200 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2022-10-28 13:49:03 +0200 |
commit | d69018c195d1bb8e6919e73a1709d03a9ae98f38 (patch) | |
tree | 186c3b263ec5804adb97906d11b60e92646cdfbb /render | |
parent | a75f9be2e8c63608ab64b9b93a10fdc25600501b (diff) |
render/gles2: move color uniform from quad.vert to quad.frag
We have no use for a v_color varying. We can use the uniform
directly from the fragment shader without getting the vertex shader
involved.
Diffstat (limited to 'render')
-rw-r--r-- | render/gles2/shaders/quad.frag | 3 | ||||
-rw-r--r-- | render/gles2/shaders/quad.vert | 3 |
2 files changed, 2 insertions, 4 deletions
diff --git a/render/gles2/shaders/quad.frag b/render/gles2/shaders/quad.frag index 08291046..f9712797 100644 --- a/render/gles2/shaders/quad.frag +++ b/render/gles2/shaders/quad.frag @@ -1,7 +1,8 @@ precision mediump float; varying vec4 v_color; varying vec2 v_texcoord; +uniform vec4 color; void main() { - gl_FragColor = v_color; + gl_FragColor = color; } diff --git a/render/gles2/shaders/quad.vert b/render/gles2/shaders/quad.vert index abcafd07..9cebb458 100644 --- a/render/gles2/shaders/quad.vert +++ b/render/gles2/shaders/quad.vert @@ -1,12 +1,9 @@ uniform mat3 proj; -uniform vec4 color; attribute vec2 pos; attribute vec2 texcoord; -varying vec4 v_color; varying vec2 v_texcoord; void main() { gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); - v_color = color; v_texcoord = texcoord; } |