diff options
author | emersion <contact@emersion.fr> | 2018-06-13 15:37:16 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-06-13 15:37:16 +0100 |
commit | d643361c48231305b8d8a4d93772d1e2c14382a7 (patch) | |
tree | e9aaa215ca89894eb27149607733d7baf0789d7b /render | |
parent | 5e4af4862e7247528eda0891c11daa1d86786c86 (diff) | |
parent | 6f29db10446662ac6741e4a63bac74380f01199e (diff) |
Merge pull request #1047 from NotKit/gles2fix
Fix GLES2 renderer to use glGetUniformLocations locations
Diffstat (limited to 'render')
-rw-r--r-- | render/gles2/renderer.c | 97 |
1 files changed, 63 insertions, 34 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 1eeb915e..05426fa9 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -118,18 +118,22 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer, struct wlr_gles2_texture *texture = get_gles2_texture_in_context(wlr_texture); - GLuint prog = 0; + struct wlr_gles2_tex_shader *shader = NULL; GLenum target = 0; + switch (texture->type) { case WLR_GLES2_TEXTURE_GLTEX: case WLR_GLES2_TEXTURE_WL_DRM_GL: - prog = texture->has_alpha ? renderer->shaders.tex_rgba : - renderer->shaders.tex_rgbx; + if (texture->has_alpha) { + shader = &renderer->shaders.tex_rgba; + } else { + shader = &renderer->shaders.tex_rgbx; + } target = GL_TEXTURE_2D; break; case WLR_GLES2_TEXTURE_WL_DRM_EXT: case WLR_GLES2_TEXTURE_DMABUF: - prog = renderer->shaders.tex_ext; + shader = &renderer->shaders.tex_ext; target = GL_TEXTURE_EXTERNAL_OES; break; } @@ -149,11 +153,12 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer, glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glUseProgram(prog); + glUseProgram(shader->program); - glUniformMatrix3fv(0, 1, GL_FALSE, transposition); - glUniform1i(1, texture->inverted_y); - glUniform1f(3, alpha); + glUniformMatrix3fv(shader->proj, 1, GL_FALSE, transposition); + glUniform1i(shader->invert_y, texture->inverted_y); + glUniform1i(shader->tex, 0); + glUniform1f(shader->alpha, alpha); draw_quad(); @@ -173,9 +178,10 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer, wlr_matrix_transpose(transposition, matrix); PUSH_GLES2_DEBUG; - glUseProgram(renderer->shaders.quad); - glUniformMatrix3fv(0, 1, GL_FALSE, transposition); - glUniform4f(1, color[0], color[1], color[2], color[3]); + glUseProgram(renderer->shaders.quad.program); + + glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition); + glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]); draw_quad(); POP_GLES2_DEBUG; } @@ -191,9 +197,10 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer, wlr_matrix_transpose(transposition, matrix); PUSH_GLES2_DEBUG; - glUseProgram(renderer->shaders.ellipse); - glUniformMatrix3fv(0, 1, GL_FALSE, transposition); - glUniform4f(1, color[0], color[1], color[2], color[3]); + glUseProgram(renderer->shaders.ellipse.program); + + glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition); + glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]); draw_quad(); POP_GLES2_DEBUG; } @@ -313,11 +320,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) { wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL); PUSH_GLES2_DEBUG; - glDeleteProgram(renderer->shaders.quad); - glDeleteProgram(renderer->shaders.ellipse); - glDeleteProgram(renderer->shaders.tex_rgba); - glDeleteProgram(renderer->shaders.tex_rgbx); - glDeleteProgram(renderer->shaders.tex_ext); + glDeleteProgram(renderer->shaders.quad.program); + glDeleteProgram(renderer->shaders.ellipse.program); + glDeleteProgram(renderer->shaders.tex_rgba.program); + glDeleteProgram(renderer->shaders.tex_rgbx.program); + glDeleteProgram(renderer->shaders.tex_ext.program); POP_GLES2_DEBUG; if (glDebugMessageCallbackKHR) { @@ -486,31 +493,53 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { PUSH_GLES2_DEBUG; - renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src); - if (!renderer->shaders.quad) { + GLuint prog; + renderer->shaders.quad.program = prog = + link_program(quad_vertex_src, quad_fragment_src); + if (!renderer->shaders.quad.program) { goto error; } - renderer->shaders.ellipse = + renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.quad.color = glGetUniformLocation(prog, "color"); + + renderer->shaders.ellipse.program = prog = link_program(quad_vertex_src, ellipse_fragment_src); - if (!renderer->shaders.ellipse) { + if (!renderer->shaders.ellipse.program) { goto error; } - renderer->shaders.tex_rgba = + renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color"); + + renderer->shaders.tex_rgba.program = prog = link_program(tex_vertex_src, tex_fragment_src_rgba); - if (!renderer->shaders.tex_rgba) { + if (!renderer->shaders.tex_rgba.program) { goto error; } - renderer->shaders.tex_rgbx = + renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y"); + renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex"); + renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha"); + + renderer->shaders.tex_rgbx.program = prog = link_program(tex_vertex_src, tex_fragment_src_rgbx); - if (!renderer->shaders.tex_rgbx) { + if (!renderer->shaders.tex_rgbx.program) { goto error; } + renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y"); + renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex"); + renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha"); + if (glEGLImageTargetTexture2DOES) { - renderer->shaders.tex_ext = + renderer->shaders.tex_ext.program = prog = link_program(tex_vertex_src, tex_fragment_src_external); - if (!renderer->shaders.tex_ext) { + if (!renderer->shaders.tex_ext.program) { goto error; } + renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj"); + renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y"); + renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex"); + renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha"); } POP_GLES2_DEBUG; @@ -518,11 +547,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { return &renderer->wlr_renderer; error: - glDeleteProgram(renderer->shaders.quad); - glDeleteProgram(renderer->shaders.ellipse); - glDeleteProgram(renderer->shaders.tex_rgba); - glDeleteProgram(renderer->shaders.tex_rgbx); - glDeleteProgram(renderer->shaders.tex_ext); + glDeleteProgram(renderer->shaders.quad.program); + glDeleteProgram(renderer->shaders.ellipse.program); + glDeleteProgram(renderer->shaders.tex_rgba.program); + glDeleteProgram(renderer->shaders.tex_rgbx.program); + glDeleteProgram(renderer->shaders.tex_ext.program); POP_GLES2_DEBUG; |