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authorDominique Martinet <asmadeus@codewreck.org>2017-08-12 00:02:33 +0200
committerDominique Martinet <asmadeus@codewreck.org>2017-08-12 00:24:30 +0200
commitc323bfc6a0016076e3a27a639da23f6c176c68fa (patch)
tree8648e8be04ad0a75b7dfd241bb4d9e93659a8e72 /render
parentde86965174a5ccb6c204c52d6e57812c1fa64a24 (diff)
GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
Diffstat (limited to 'render')
-rw-r--r--render/gles2/renderer.c23
1 files changed, 21 insertions, 2 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 237dc67b..c1bf4815 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -30,7 +30,7 @@ static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
wlr_log(L_ERROR, "Shader compilation failed");
wlr_log(L_ERROR, "%s", msg);
- exit(1);
+ glDeleteShader(*shader);
return false;
}
return true;
@@ -43,13 +43,32 @@ static bool compile_program(const GLchar *vert_src,
return false;
}
if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
- glDeleteProgram(vertex);
+ glDeleteShader(vertex);
return false;
}
*program = GL_CALL(glCreateProgram());
GL_CALL(glAttachShader(*program, vertex));
GL_CALL(glAttachShader(*program, fragment));
GL_CALL(glLinkProgram(*program));
+ GLint success;
+ GL_CALL(glGetProgramiv(*program, GL_LINK_STATUS, &success));
+ if (success == GL_FALSE) {
+ GLint loglen;
+ GL_CALL(glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &loglen));
+ GLchar msg[loglen];
+ GL_CALL(glGetProgramInfoLog(*program, loglen, &loglen, msg));
+ wlr_log(L_ERROR, "Program link failed");
+ wlr_log(L_ERROR, "%s", msg);
+ glDeleteProgram(*program);
+ glDeleteShader(vertex);
+ glDeleteShader(fragment);
+ return false;
+ }
+ glDetachShader(*program, vertex);
+ glDetachShader(*program, fragment);
+ glDeleteShader(vertex);
+ glDeleteShader(fragment);
+
return true;
}