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authorSimon Ser <contact@emersion.fr>2023-11-24 17:44:17 +0100
committerSimon Ser <contact@emersion.fr>2023-11-28 12:56:30 +0000
commit9a0a4ce221e30f5193a4a05571dd1517777687fa (patch)
tree93fb2c08b92634872115a9679ba5d6ee04e914ce /render
parentc3c7b1c9d01ed876144fdf9210aba8d1ad38b332 (diff)
render/vulkan: drop current_command_buffer
This was used by the legacy rendering API. Since begin()/end() only need to set current_render_buffer and nothing else, we can drop all of these bits.
Diffstat (limited to 'render')
-rw-r--r--render/vulkan/renderer.c384
1 files changed, 0 insertions, 384 deletions
diff --git a/render/vulkan/renderer.c b/render/vulkan/renderer.c
index ceaafd66..29fa9b59 100644
--- a/render/vulkan/renderer.c
+++ b/render/vulkan/renderer.c
@@ -11,7 +11,6 @@
#include <vulkan/vulkan.h>
#include <wlr/render/interface.h>
#include <wlr/types/wlr_drm.h>
-#include <wlr/types/wlr_matrix.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <wlr/render/vulkan.h>
@@ -60,20 +59,6 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
struct wlr_vk_renderer *renderer, const struct wlr_vk_format *format,
bool has_blending_buffer);
-static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
- memset(mat4, 0, sizeof(float) * 16);
- mat4[0][0] = mat3[0];
- mat4[0][1] = mat3[1];
- mat4[0][3] = mat3[2];
-
- mat4[1][0] = mat3[3];
- mat4[1][1] = mat3[4];
- mat4[1][3] = mat3[5];
-
- mat4[2][2] = 1.f;
- mat4[3][3] = 1.f;
-}
-
static struct wlr_vk_descriptor_pool *alloc_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds,
VkDescriptorType type, const VkDescriptorSetLayout *layout,
@@ -891,53 +876,6 @@ static bool vulkan_begin(struct wlr_renderer *wlr_renderer,
uint32_t width, uint32_t height) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
assert(renderer->current_render_buffer);
-
- struct wlr_vk_command_buffer *cb = vulkan_acquire_command_buffer(renderer);
- if (cb == NULL) {
- return false;
- }
-
- assert(renderer->current_command_buffer == NULL);
- renderer->current_command_buffer = cb;
-
- VkCommandBufferBeginInfo begin_info = {
- .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
- };
- VkResult res = vkBeginCommandBuffer(cb->vk, &begin_info);
- if (res != VK_SUCCESS) {
- wlr_vk_error("vkBeginCommandBuffer", res);
- return false;
- }
-
- // begin render pass
- VkFramebuffer fb = renderer->current_render_buffer->framebuffer;
-
- VkRect2D rect = {{0, 0}, {width, height}};
- renderer->scissor = rect;
-
- VkRenderPassBeginInfo rp_info = {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderArea = rect,
- .renderPass = renderer->current_render_buffer->render_setup->render_pass,
- .framebuffer = fb,
- .clearValueCount = 0,
- };
- vkCmdBeginRenderPass(cb->vk, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
-
- VkViewport vp = {0.f, 0.f, (float) width, (float) height, 0.f, 1.f};
- vkCmdSetViewport(cb->vk, 0, 1, &vp);
- vkCmdSetScissor(cb->vk, 0, 1, &rect);
-
- // Refresh projection matrix.
- // matrix_projection() assumes a GL coordinate system so we need
- // to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
- matrix_projection(renderer->projection, width, height,
- WL_OUTPUT_TRANSFORM_FLIPPED_180);
-
- renderer->render_width = width;
- renderer->render_height = height;
- renderer->bound_pipe = VK_NULL_HANDLE;
-
return true;
}
@@ -1056,328 +994,6 @@ bool vulkan_sync_render_buffer(struct wlr_vk_renderer *renderer,
static void vulkan_end(struct wlr_renderer *wlr_renderer) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
assert(renderer->current_render_buffer);
-
- struct wlr_vk_command_buffer *render_cb = renderer->current_command_buffer;
- assert(render_cb != NULL);
- renderer->current_command_buffer = NULL;
-
- if (vulkan_record_stage_cb(renderer) == VK_NULL_HANDLE) {
- return;
- }
-
- struct wlr_vk_command_buffer *stage_cb = renderer->stage.cb;
- assert(stage_cb != NULL);
- renderer->stage.cb = NULL;
-
- struct wlr_vk_render_buffer *current_rb = renderer->current_render_buffer;
-
- if (current_rb->blend_image) {
- // Apply output shader to map blend image to actual output image
- vkCmdNextSubpass(render_cb->vk, VK_SUBPASS_CONTENTS_INLINE);
-
- VkPipeline pipe = current_rb->render_setup->output_pipe;
- if (pipe != renderer->bound_pipe) {
- vkCmdBindPipeline(render_cb->vk, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
- renderer->bound_pipe = pipe;
- }
-
- float final_matrix[9] = {
- renderer->render_width, 0.f, -1.f,
- 0.f, renderer->render_height, -1.f,
- 0.f, 0.f, 0.f,
- };
- struct wlr_vk_vert_pcr_data vert_pcr_data;
- mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
- vert_pcr_data.uv_off[0] = 0.f;
- vert_pcr_data.uv_off[1] = 0.f;
- vert_pcr_data.uv_size[0] = 1.f;
- vert_pcr_data.uv_size[1] = 1.f;
-
- vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
- VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
- vkCmdBindDescriptorSets(render_cb->vk,
- VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
- 0, 1, &current_rb->blend_descriptor_set, 0, NULL);
-
- vkCmdDraw(render_cb->vk, 4, 1, 0, 0);
- }
-
- vkCmdEndRenderPass(render_cb->vk);
-
- renderer->render_width = 0u;
- renderer->render_height = 0u;
- renderer->bound_pipe = VK_NULL_HANDLE;
-
- // insert acquire and release barriers for dmabuf-images
- unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
- VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(*acquire_barriers));
- VkImageMemoryBarrier *release_barriers = calloc(barrier_count, sizeof(*release_barriers));
- VkSemaphoreSubmitInfoKHR *render_wait = calloc(barrier_count * WLR_DMABUF_MAX_PLANES, sizeof(*render_wait));
- if (acquire_barriers == NULL || release_barriers == NULL || render_wait == NULL) {
- wlr_log_errno(WLR_ERROR, "Allocation failed");
- free(acquire_barriers);
- free(release_barriers);
- free(render_wait);
- return;
- }
-
- struct wlr_vk_texture *texture, *tmp_tex;
- unsigned idx = 0;
- uint32_t render_wait_len = 0;
- wl_list_for_each_safe(texture, tmp_tex, &renderer->foreign_textures, foreign_link) {
- VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
- if (!texture->transitioned) {
- src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
- texture->transitioned = true;
- }
-
- acquire_barriers[idx] = (VkImageMemoryBarrier){
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
- .dstQueueFamilyIndex = renderer->dev->queue_family,
- .image = texture->image,
- .oldLayout = src_layout,
- .newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- .srcAccessMask = 0, // ignored anyways
- .dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
- .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .subresourceRange.layerCount = 1,
- .subresourceRange.levelCount = 1,
- };
-
- release_barriers[idx] = (VkImageMemoryBarrier){
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcQueueFamilyIndex = renderer->dev->queue_family,
- .dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
- .image = texture->image,
- .oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
- .dstAccessMask = 0, // ignored anyways
- .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .subresourceRange.layerCount = 1,
- .subresourceRange.levelCount = 1,
- };
-
- ++idx;
-
- if (!vulkan_sync_foreign_texture(texture)) {
- wlr_log(WLR_ERROR, "Failed to wait for foreign texture DMA-BUF fence");
- } else {
- for (size_t i = 0; i < WLR_DMABUF_MAX_PLANES; i++) {
- if (texture->foreign_semaphores[i] != VK_NULL_HANDLE) {
- assert(render_wait_len < barrier_count * WLR_DMABUF_MAX_PLANES);
- render_wait[render_wait_len++] = (VkSemaphoreSubmitInfoKHR){
- .sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
- .semaphore = texture->foreign_semaphores[i],
- .stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
- };
- }
- }
- }
-
- wl_list_remove(&texture->foreign_link);
- texture->owned = false;
- }
-
- // also add acquire/release barriers for the current render buffer
- VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
- if (!current_rb->transitioned) {
- src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
- current_rb->transitioned = true;
- }
-
- // acquire render buffer before rendering
- acquire_barriers[idx] = (VkImageMemoryBarrier){
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
- .dstQueueFamilyIndex = renderer->dev->queue_family,
- .image = renderer->current_render_buffer->image,
- .oldLayout = src_layout,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .srcAccessMask = 0, // ignored anyways
- .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
- .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .subresourceRange.layerCount = 1,
- .subresourceRange.levelCount = 1,
- };
-
- // release render buffer after rendering
- release_barriers[idx] = (VkImageMemoryBarrier){
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcQueueFamilyIndex = renderer->dev->queue_family,
- .dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
- .image = renderer->current_render_buffer->image,
- .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
- .newLayout = VK_IMAGE_LAYOUT_GENERAL,
- .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
- .dstAccessMask = 0, // ignored anyways
- .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .subresourceRange.layerCount = 1,
- .subresourceRange.levelCount = 1,
- };
-
- ++idx;
-
- if (current_rb->blend_image) {
- // The render pass changes the blend image layout from
- // color attachment to read only, so on each frame, before
- // the render pass starts, we change it back
- VkImageLayout blend_src_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- if (!current_rb->blend_transitioned) {
- blend_src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
- current_rb->blend_transitioned = true;
- }
-
- VkImageMemoryBarrier blend_acq_barrier = {
- .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
- .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
- .image = current_rb->blend_image,
- .oldLayout = blend_src_layout,
- .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- .srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
- .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
- .subresourceRange = {
- .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
- .layerCount = 1,
- .levelCount = 1,
- }
- };
- vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
- VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
- 0, 0, NULL, 0, NULL, 1, &blend_acq_barrier);
- }
-
- vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
- VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
- 0, 0, NULL, 0, NULL, barrier_count, acquire_barriers);
-
- vkCmdPipelineBarrier(render_cb->vk, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
- VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL,
- barrier_count, release_barriers);
-
- free(acquire_barriers);
- free(release_barriers);
-
- // No semaphores needed here.
- // We don't need a semaphore from the stage/transfer submission
- // to the render submissions since they are on the same queue
- // and we have a renderpass dependency for that.
- uint64_t stage_timeline_point = vulkan_end_command_buffer(stage_cb, renderer);
- if (stage_timeline_point == 0) {
- return;
- }
-
- VkCommandBufferSubmitInfoKHR stage_cb_info = {
- .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
- .commandBuffer = stage_cb->vk,
- };
- VkSemaphoreSubmitInfoKHR stage_signal = {
- .sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
- .semaphore = renderer->timeline_semaphore,
- .value = stage_timeline_point,
- };
- VkSubmitInfo2KHR stage_submit = {
- .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
- .commandBufferInfoCount = 1,
- .pCommandBufferInfos = &stage_cb_info,
- .signalSemaphoreInfoCount = 1,
- .pSignalSemaphoreInfos = &stage_signal,
- };
-
- VkSemaphoreSubmitInfoKHR stage_wait;
- if (renderer->stage.last_timeline_point > 0) {
- stage_wait = (VkSemaphoreSubmitInfoKHR){
- .sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
- .semaphore = renderer->timeline_semaphore,
- .value = renderer->stage.last_timeline_point,
- .stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
- };
-
- stage_submit.waitSemaphoreInfoCount = 1;
- stage_submit.pWaitSemaphoreInfos = &stage_wait;
- }
-
- renderer->stage.last_timeline_point = stage_timeline_point;
-
- uint64_t render_timeline_point = vulkan_end_command_buffer(render_cb, renderer);
- if (render_timeline_point == 0) {
- return;
- }
-
- size_t render_signal_len = 1;
- VkSemaphoreSubmitInfoKHR render_signal[2] = {0};
- render_signal[0] = (VkSemaphoreSubmitInfoKHR){
- .sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
- .semaphore = renderer->timeline_semaphore,
- .value = render_timeline_point,
- };
- if (renderer->dev->implicit_sync_interop) {
- if (render_cb->binary_semaphore == VK_NULL_HANDLE) {
- VkExportSemaphoreCreateInfo export_info = {
- .sType = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
- .handleTypes = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
- };
- VkSemaphoreCreateInfo semaphore_info = {
- .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
- .pNext = &export_info,
- };
- VkResult res = vkCreateSemaphore(renderer->dev->dev, &semaphore_info,
- NULL, &render_cb->binary_semaphore);
- if (res != VK_SUCCESS) {
- wlr_vk_error("vkCreateSemaphore", res);
- return;
- }
- }
-
- render_signal[render_signal_len++] = (VkSemaphoreSubmitInfoKHR){
- .sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
- .semaphore = render_cb->binary_semaphore,
- };
- }
-
- VkCommandBufferSubmitInfoKHR render_cb_info = {
- .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
- .commandBuffer = render_cb->vk,
- };
- VkSubmitInfo2KHR render_submit = {
- .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
- .waitSemaphoreInfoCount = render_wait_len,
- .pWaitSemaphoreInfos = render_wait,
- .commandBufferInfoCount = 1,
- .pCommandBufferInfos = &render_cb_info,
- .signalSemaphoreInfoCount = render_signal_len,
- .pSignalSemaphoreInfos = render_signal,
- };
-
- VkSubmitInfo2KHR submit_infos[] = { stage_submit, render_submit };
- VkResult res = renderer->dev->api.vkQueueSubmit2KHR(renderer->dev->queue, 2, submit_infos, VK_NULL_HANDLE);
- if (res == VK_ERROR_DEVICE_LOST) {
- wlr_log(WLR_ERROR, "vkQueueSubmit failed with VK_ERROR_DEVICE_LOST");
- wl_signal_emit_mutable(&wlr_renderer->events.lost, NULL);
- return;
- } else if (res != VK_SUCCESS) {
- wlr_vk_error("vkQueueSubmit", res);
- return;
- }
-
- free(render_wait);
-
- struct wlr_vk_shared_buffer *stage_buf, *stage_buf_tmp;
- wl_list_for_each_safe(stage_buf, stage_buf_tmp, &renderer->stage.buffers, link) {
- if (stage_buf->allocs.size == 0) {
- continue;
- }
- wl_list_remove(&stage_buf->link);
- wl_list_insert(&stage_cb->stage_buffers, &stage_buf->link);
- }
-
- if (!vulkan_sync_render_buffer(renderer, renderer->current_render_buffer, render_cb)) {
- return;
- }
}
static const uint32_t *vulkan_get_shm_texture_formats(