diff options
author | Alexander Orzechowski <alex@ozal.ski> | 2023-05-28 14:53:26 -0400 |
---|---|---|
committer | Alexander Orzechowski <alex@ozal.ski> | 2023-05-28 14:53:34 -0400 |
commit | 8af00d5534998dbb53a60c2b0a1ab59a51d5cdf5 (patch) | |
tree | 5ee4a196351614f25960b0ca33d04c22fa7c80f7 /render | |
parent | b1d26ed47bfd3725100bde10c20b6ee9b1045e65 (diff) |
renderer/gles2: Implement render pass interface
Diffstat (limited to 'render')
-rw-r--r-- | render/gles2/meson.build | 1 | ||||
-rw-r--r-- | render/gles2/pass.c | 257 | ||||
-rw-r--r-- | render/gles2/renderer.c | 20 |
3 files changed, 278 insertions, 0 deletions
diff --git a/render/gles2/meson.build b/render/gles2/meson.build index c9226983..2a6db964 100644 --- a/render/gles2/meson.build +++ b/render/gles2/meson.build @@ -8,6 +8,7 @@ features += { 'gles2-renderer': true } wlr_deps += glesv2 wlr_files += files( + 'pass.c', 'pixel_format.c', 'renderer.c', 'texture.c', diff --git a/render/gles2/pass.c b/render/gles2/pass.c new file mode 100644 index 00000000..df61d8fd --- /dev/null +++ b/render/gles2/pass.c @@ -0,0 +1,257 @@ +#include <stdlib.h> +#include <assert.h> +#include <pixman.h> +#include <wlr/types/wlr_matrix.h> +#include "render/gles2.h" +#include "types/wlr_matrix.h" + +#define MAX_QUADS 86 // 4kb + +static const struct wlr_render_pass_impl render_pass_impl; + +static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) { + assert(wlr_pass->impl == &render_pass_impl); + struct wlr_gles2_render_pass *pass = wl_container_of(wlr_pass, pass, base); + return pass; +} + +static bool render_pass_submit(struct wlr_render_pass *wlr_pass) { + struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass); + struct wlr_gles2_renderer *renderer = pass->buffer->renderer; + push_gles2_debug(renderer); + glFlush(); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + pop_gles2_debug(renderer); + wlr_buffer_unlock(pass->buffer->buffer); + free(pass); + + return true; +} + +static void render(const struct wlr_box *box, const pixman_region32_t *clip, GLint attrib) { + pixman_region32_t region; + pixman_region32_init_rect(®ion, box->x, box->y, box->width, box->height); + + if (clip) { + pixman_region32_intersect(®ion, ®ion, clip); + } + + int rects_len; + const pixman_box32_t *rects = pixman_region32_rectangles(®ion, &rects_len); + if (rects_len == 0) { + pixman_region32_fini(®ion); + return; + } + + glEnableVertexAttribArray(attrib); + + for (int i = 0; i < rects_len;) { + int batch = rects_len - i < MAX_QUADS ? rects_len - i : MAX_QUADS; + int batch_end = batch + i; + + size_t vert_index = 0; + GLfloat verts[MAX_QUADS * 6 * 2]; + for (; i < batch_end; i++) { + const pixman_box32_t *rect = &rects[i]; + + verts[vert_index++] = (GLfloat)(rect->x1 - box->x) / box->width; + verts[vert_index++] = (GLfloat)(rect->y1 - box->y) / box->height; + verts[vert_index++] = (GLfloat)(rect->x2 - box->x) / box->width; + verts[vert_index++] = (GLfloat)(rect->y1 - box->y) / box->height; + verts[vert_index++] = (GLfloat)(rect->x1 - box->x) / box->width; + verts[vert_index++] = (GLfloat)(rect->y2 - box->y) / box->height; + verts[vert_index++] = (GLfloat)(rect->x2 - box->x) / box->width; + verts[vert_index++] = (GLfloat)(rect->y1 - box->y) / box->height; + verts[vert_index++] = (GLfloat)(rect->x2 - box->x) / box->width; + verts[vert_index++] = (GLfloat)(rect->y2 - box->y) / box->height; + verts[vert_index++] = (GLfloat)(rect->x1 - box->x) / box->width; + verts[vert_index++] = (GLfloat)(rect->y2 - box->y) / box->height; + } + + glVertexAttribPointer(attrib, 2, GL_FLOAT, GL_FALSE, 0, verts); + glDrawArrays(GL_TRIANGLES, 0, batch * 6); + } + + glDisableVertexAttribArray(attrib); + + pixman_region32_fini(®ion); +} + +static void set_proj_matrix(GLint loc, float proj[9], const struct wlr_box *box) { + float gl_matrix[9]; + wlr_matrix_identity(gl_matrix); + wlr_matrix_translate(gl_matrix, box->x, box->y); + wlr_matrix_scale(gl_matrix, box->width, box->height); + wlr_matrix_multiply(gl_matrix, proj, gl_matrix); + glUniformMatrix3fv(loc, 1, GL_FALSE, gl_matrix); +} + +static void set_tex_matrix(GLint loc, enum wl_output_transform trans, + const struct wlr_fbox *box) { + float tex_matrix[9]; + wlr_matrix_identity(tex_matrix); + wlr_matrix_translate(tex_matrix, box->x, box->y); + wlr_matrix_scale(tex_matrix, box->width, box->height); + wlr_matrix_translate(tex_matrix, .5, .5); + + // since textures have a different origin point we have to transform + // differently if we are rotating + if (trans & WL_OUTPUT_TRANSFORM_90) { + wlr_matrix_transform(tex_matrix, wlr_output_transform_invert(trans)); + } else { + wlr_matrix_transform(tex_matrix, trans); + } + wlr_matrix_translate(tex_matrix, -.5, -.5); + + glUniformMatrix3fv(loc, 1, GL_FALSE, tex_matrix); +} + +static void render_pass_add_texture(struct wlr_render_pass *wlr_pass, + const struct wlr_render_texture_options *options) { + struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass); + struct wlr_gles2_renderer *renderer = pass->buffer->renderer; + struct wlr_gles2_texture *texture = gles2_get_texture(options->texture); + + struct wlr_gles2_tex_shader *shader = NULL; + + switch (texture->target) { + case GL_TEXTURE_2D: + if (texture->has_alpha) { + shader = &renderer->shaders.tex_rgba; + } else { + shader = &renderer->shaders.tex_rgbx; + } + break; + case GL_TEXTURE_EXTERNAL_OES: + // EGL_EXT_image_dma_buf_import_modifiers requires + // GL_OES_EGL_image_external + assert(renderer->exts.OES_egl_image_external); + shader = &renderer->shaders.tex_ext; + break; + default: + abort(); + } + + struct wlr_box dst_box; + struct wlr_fbox src_fbox; + wlr_render_texture_options_get_src_box(options, &src_fbox); + wlr_render_texture_options_get_dst_box(options, &dst_box); + float alpha = wlr_render_texture_options_get_alpha(options); + + src_fbox.x /= options->texture->width; + src_fbox.y /= options->texture->height; + src_fbox.width /= options->texture->width; + src_fbox.height /= options->texture->height; + + push_gles2_debug(renderer); + + if (!texture->has_alpha && alpha == 1.0) { + glDisable(GL_BLEND); + } else { + glEnable(GL_BLEND); + } + + glUseProgram(shader->program); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(texture->target, texture->tex); + glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glUniform1i(shader->tex, 0); + glUniform1f(shader->alpha, alpha); + set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box); + set_tex_matrix(shader->tex_proj, options->transform, &src_fbox); + + render(&dst_box, options->clip, shader->pos_attrib); + + glBindTexture(texture->target, 0); + pop_gles2_debug(renderer); +} + +static void render_pass_add_rect(struct wlr_render_pass *wlr_pass, + const struct wlr_render_rect_options *options) { + struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass); + struct wlr_gles2_renderer *renderer = pass->buffer->renderer; + + const struct wlr_render_color *color = &options->color; + const struct wlr_box *box = &options->box; + + push_gles2_debug(renderer); + + switch (options->blend_mode) { + case WLR_RENDER_BLEND_MODE_PREMULTIPLIED: + if (color->a == 1.0) { + glDisable(GL_BLEND); + } else { + glEnable(GL_BLEND); + } + break; + case WLR_RENDER_BLEND_MODE_NONE: + glDisable(GL_BLEND); + break; + } + + glUseProgram(renderer->shaders.quad.program); + + set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &options->box); + glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a); + + render(box, options->clip, renderer->shaders.quad.pos_attrib); + + pop_gles2_debug(renderer); +} + +static const struct wlr_render_pass_impl render_pass_impl = { + .submit = render_pass_submit, + .add_texture = render_pass_add_texture, + .add_rect = render_pass_add_rect, +}; + +static const char *reset_status_str(GLenum status) { + switch (status) { + case GL_GUILTY_CONTEXT_RESET_KHR: + return "guilty"; + case GL_INNOCENT_CONTEXT_RESET_KHR: + return "innocent"; + case GL_UNKNOWN_CONTEXT_RESET_KHR: + return "unknown"; + default: + return "<invalid>"; + } +} + +struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer) { + struct wlr_gles2_renderer *renderer = buffer->renderer; + struct wlr_buffer *wlr_buffer = buffer->buffer; + + if (renderer->procs.glGetGraphicsResetStatusKHR) { + GLenum status = renderer->procs.glGetGraphicsResetStatusKHR(); + if (status != GL_NO_ERROR) { + wlr_log(WLR_ERROR, "GPU reset (%s)", reset_status_str(status)); + wl_signal_emit_mutable(&renderer->wlr_renderer.events.lost, NULL); + return NULL; + } + } + + struct wlr_gles2_render_pass *pass = calloc(1, sizeof(*pass)); + if (pass == NULL) { + return NULL; + } + + wlr_render_pass_init(&pass->base, &render_pass_impl); + wlr_buffer_lock(wlr_buffer); + pass->buffer = buffer; + + matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height, + WL_OUTPUT_TRANSFORM_FLIPPED_180); + + push_gles2_debug(renderer); + glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo); + + glViewport(0, 0, wlr_buffer->width, wlr_buffer->height); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_DEPTH_TEST); + pop_gles2_debug(renderer); + + return pass; +} diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 48883a2f..414d5feb 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -536,6 +536,25 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) { free(renderer); } +static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_renderer, + struct wlr_buffer *wlr_buffer) { + struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); + if (!wlr_egl_make_current(renderer->egl)) { + return NULL; + } + + struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer); + if (!buffer) { + return NULL; + } + + struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer); + if (!pass) { + return NULL; + } + return &pass->base; +} + static const struct wlr_renderer_impl renderer_impl = { .destroy = gles2_destroy, .bind_buffer = gles2_bind_buffer, @@ -553,6 +572,7 @@ static const struct wlr_renderer_impl renderer_impl = { .get_drm_fd = gles2_get_drm_fd, .get_render_buffer_caps = gles2_get_render_buffer_caps, .texture_from_buffer = gles2_texture_from_buffer, + .begin_buffer_pass = gles2_begin_buffer_pass, }; void push_gles2_debug_(struct wlr_gles2_renderer *renderer, |