aboutsummaryrefslogtreecommitdiff
path: root/render
diff options
context:
space:
mode:
authorScott Anderson <scott@anderso.nz>2019-11-06 21:28:43 +1300
committerSimon Ser <contact@emersion.fr>2019-11-06 09:46:01 +0100
commit85a2ee6d30e7a039b4eaba0c97bdb08d54e57f80 (patch)
treefa6fb5bd685682108e6315b48a798980bff4b6fc /render
parentf2d3b1000f451003c38933c05a742b76da48aeee (diff)
render/gles: Simplify textures a bit
We don't need our own enum for types. Instead we just use GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage. Also fixes a situation where we were using GL_TEXTURE_2D in a situation we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES, no matter if they're RGB or any other format.
Diffstat (limited to 'render')
-rw-r--r--render/gles2/renderer.c21
-rw-r--r--render/gles2/texture.c46
2 files changed, 26 insertions, 41 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index d339b0ac..1f579aeb 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -119,22 +119,17 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
gles2_get_texture(wlr_texture);
struct wlr_gles2_tex_shader *shader = NULL;
- GLenum target = 0;
- switch (texture->type) {
- case WLR_GLES2_TEXTURE_GLTEX:
- case WLR_GLES2_TEXTURE_WL_DRM_GL:
+ switch (texture->target) {
+ case GL_TEXTURE_2D:
if (texture->has_alpha) {
shader = &renderer->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
}
- target = GL_TEXTURE_2D;
break;
- case WLR_GLES2_TEXTURE_WL_DRM_EXT:
- case WLR_GLES2_TEXTURE_DMABUF:
+ case GL_TEXTURE_EXTERNAL_OES:
shader = &renderer->shaders.tex_ext;
- target = GL_TEXTURE_EXTERNAL_OES;
if (!renderer->exts.egl_image_external_oes) {
wlr_log(WLR_ERROR, "Failed to render texture: "
@@ -142,6 +137,8 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
return false;
}
break;
+ default:
+ abort();
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
@@ -151,13 +148,11 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
PUSH_GLES2_DEBUG;
- GLuint tex_id = texture->type == WLR_GLES2_TEXTURE_GLTEX ?
- texture->gl_tex : texture->image_tex;
glActiveTexture(GL_TEXTURE0);
- glBindTexture(target, tex_id);
+ glBindTexture(texture->target, texture->tex);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glUseProgram(shader->program);
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 992084af..2ea4adc9 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -51,7 +51,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
- if (texture->type != WLR_GLES2_TEXTURE_GLTEX) {
+ if (texture->target != GL_TEXTURE_2D) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
return false;
}
@@ -63,7 +63,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
// TODO: what if the unpack subimage extension isn't supported?
PUSH_GLES2_DEBUG;
- glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
+ glBindTexture(GL_TEXTURE_2D, texture->tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
@@ -85,7 +85,7 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (!texture->image) {
- assert(texture->type == WLR_GLES2_TEXTURE_GLTEX);
+ assert(texture->target == GL_TEXTURE_2D);
if (!eglCreateImageKHR) {
return false;
@@ -93,7 +93,7 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
texture->image = eglCreateImageKHR(texture->egl->display,
texture->egl->context, EGL_GL_TEXTURE_2D_KHR,
- (EGLClientBuffer)(uintptr_t)texture->gl_tex, NULL);
+ (EGLClientBuffer)(uintptr_t)texture->tex, NULL);
if (texture->image == EGL_NO_IMAGE_KHR) {
return false;
}
@@ -121,15 +121,9 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
PUSH_GLES2_DEBUG;
- if (texture->image_tex) {
- glDeleteTextures(1, &texture->image_tex);
- }
+ glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->egl, texture->image);
- if (texture->type == WLR_GLES2_TEXTURE_GLTEX) {
- glDeleteTextures(1, &texture->gl_tex);
- }
-
POP_GLES2_DEBUG;
free(texture);
@@ -166,14 +160,14 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
texture->egl = egl;
texture->width = width;
texture->height = height;
- texture->type = WLR_GLES2_TEXTURE_GLTEX;
+ texture->target = GL_TEXTURE_2D;
texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format;
PUSH_GLES2_DEBUG;
- glGenTextures(1, &texture->gl_tex);
- glBindTexture(GL_TEXTURE_2D, texture->gl_tex);
+ glGenTextures(1, &texture->tex);
+ glBindTexture(GL_TEXTURE_2D, texture->tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
@@ -202,7 +196,6 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
}
wlr_texture_init(&texture->wlr_texture, &texture_impl);
texture->egl = egl;
- texture->wl_drm = data;
EGLint fmt;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
@@ -213,17 +206,12 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
return NULL;
}
- GLenum target;
switch (fmt) {
case EGL_TEXTURE_RGB:
- case EGL_TEXTURE_RGBA:
- target = GL_TEXTURE_2D;
- texture->type = WLR_GLES2_TEXTURE_WL_DRM_GL;
- texture->has_alpha = fmt == EGL_TEXTURE_RGBA;
+ texture->has_alpha = false;
break;
+ case EGL_TEXTURE_RGBA:
case EGL_TEXTURE_EXTERNAL_WL:
- target = GL_TEXTURE_EXTERNAL_OES;
- texture->type = WLR_GLES2_TEXTURE_WL_DRM_EXT;
texture->has_alpha = true;
break;
default:
@@ -232,11 +220,13 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
return NULL;
}
+ texture->target = GL_TEXTURE_EXTERNAL_OES;
+
PUSH_GLES2_DEBUG;
- glGenTextures(1, &texture->image_tex);
- glBindTexture(target, texture->image_tex);
- glEGLImageTargetTexture2DOES(target, texture->image);
+ glGenTextures(1, &texture->tex);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image);
POP_GLES2_DEBUG;
return &texture->wlr_texture;
@@ -280,7 +270,7 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
texture->egl = egl;
texture->width = attribs->width;
texture->height = attribs->height;
- texture->type = WLR_GLES2_TEXTURE_DMABUF;
+ texture->target = GL_TEXTURE_EXTERNAL_OES;
texture->has_alpha = true;
texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
texture->inverted_y =
@@ -294,8 +284,8 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
PUSH_GLES2_DEBUG;
- glGenTextures(1, &texture->image_tex);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->image_tex);
+ glGenTextures(1, &texture->tex);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, texture->image);
POP_GLES2_DEBUG;