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authorSimon Ser <contact@emersion.fr>2020-01-13 15:26:48 +0100
committerDrew DeVault <sir@cmpwn.com>2020-01-13 07:52:30 -0700
commit6d3f3b930077d3c1b39106481fe21ee25b9a6a0e (patch)
tree057904353f5f680e7839dfd1db25dca5c1f26b0f /render
parent2b04857343732b6aa7b8c4512387560f7f936aa9 (diff)
render/gles2: unbind textures after use
Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture.
Diffstat (limited to 'render')
-rw-r--r--render/gles2/renderer.c2
-rw-r--r--render/gles2/texture.c6
2 files changed, 8 insertions, 0 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index b5855d4e..65c2b801 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -163,6 +163,8 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
draw_quad();
+ glBindTexture(texture->target, 0);
+
POP_GLES2_DEBUG;
return true;
}
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 7beb0672..d987678b 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -79,6 +79,8 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
POP_GLES2_DEBUG;
return true;
}
@@ -177,6 +179,8 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
fmt->gl_format, fmt->gl_type, data);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
POP_GLES2_DEBUG;
return &texture->wlr_texture;
}
@@ -231,6 +235,7 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
texture->image);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
POP_GLES2_DEBUG;
return &texture->wlr_texture;
@@ -292,6 +297,7 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
texture->image);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
POP_GLES2_DEBUG;
return &texture->wlr_texture;