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authorSimon Ser <contact@emersion.fr>2019-09-30 11:32:19 +0300
committerDrew DeVault <sir@cmpwn.com>2019-10-16 09:40:26 -0400
commit6bb7639a0f35317cc8f29034577710c2387ebcd1 (patch)
tree59bf13dedb492db6169b2ee21d4ab091c87db38f /render
parent5bddb5a909f9cf768cfcdbdd2bb943eb01484961 (diff)
render/gles2: don't unset the current EGL surface when destroying texture
When a texture is destroyed between wlr_egl_make_current and wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This makes wlr_egl_swap_buffers fail. If the EGL context is already current, there's no need to reset it.
Diffstat (limited to 'render')
-rw-r--r--render/gles2/texture.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 5f982e2c..992084af 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -115,7 +115,9 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
- wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
+ if (!wlr_egl_is_current(texture->egl)) {
+ wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
+ }
PUSH_GLES2_DEBUG;