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authoremersion <contact@emersion.fr>2018-01-18 14:36:42 +0100
committeremersion <contact@emersion.fr>2018-01-18 14:36:42 +0100
commit5017d7f7625e4ca3369feb241a81ad8a570d0fd1 (patch)
tree6bd862b809d9828792be63c22a8b01179e0a3541 /render
parent6fa0a91ee2325f4259021f529297920603343d69 (diff)
rootston: only draw damaged regions
Diffstat (limited to 'render')
-rw-r--r--render/gles2/renderer.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index 89cc4ffb..2dd64176 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -108,11 +108,9 @@ static void init_globals() {
static void wlr_gles2_begin(struct wlr_renderer *_renderer,
struct wlr_output *output) {
// TODO: let users customize the clear color?
- GL_CALL(glClearColor(0.25f, 0.25f, 0.25f, 1));
- GL_CALL(glClear(GL_COLOR_BUFFER_BIT));
- int32_t width = output->width;
- int32_t height = output->height;
- GL_CALL(glViewport(0, 0, width, height));
+ //GL_CALL(glClearColor(0.25f, 0.25f, 0.25f, 1));
+ //GL_CALL(glClear(GL_COLOR_BUFFER_BIT));
+ GL_CALL(glViewport(0, 0, output->width, output->height));
// enable transparency
GL_CALL(glEnable(GL_BLEND));