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authorRose Hudson <rose@krx.sh>2023-06-02 11:10:35 +0100
committerSimon Ser <contact@emersion.fr>2023-06-05 19:50:07 +0000
commit45ca284eeee7790663a10cc3b8af5ccf00ebb059 (patch)
tree62e5e47f40fa2573b0f64e3574a90accf21b7f21 /render
parent9e8947e4d51ddafb40887b8a8ebfb1873615f9b6 (diff)
render/gles2: implement timer API
Diffstat (limited to 'render')
-rw-r--r--render/gles2/pass.c19
-rw-r--r--render/gles2/renderer.c105
2 files changed, 122 insertions, 2 deletions
diff --git a/render/gles2/pass.c b/render/gles2/pass.c
index df61d8fd..89ca873e 100644
--- a/render/gles2/pass.c
+++ b/render/gles2/pass.c
@@ -1,6 +1,8 @@
+#define _POSIX_C_SOURCE 199309L
#include <stdlib.h>
#include <assert.h>
#include <pixman.h>
+#include <time.h>
#include <wlr/types/wlr_matrix.h>
#include "render/gles2.h"
#include "types/wlr_matrix.h"
@@ -18,6 +20,19 @@ static struct wlr_gles2_render_pass *get_render_pass(struct wlr_render_pass *wlr
static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
+ struct wlr_gles2_render_timer *timer = pass->timer;
+
+ if (timer) {
+ // clear disjoint flag
+ GLint64 disjoint;
+ renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
+ // set up the query
+ renderer->procs.glQueryCounterEXT(timer->id, GL_TIMESTAMP_EXT);
+ // get end-of-CPU-work time in GL time domain
+ renderer->procs.glGetInteger64vEXT(GL_TIMESTAMP_EXT, &timer->gl_cpu_end);
+ // get end-of-CPU-work time in CPU time domain
+ clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end);
+ }
push_gles2_debug(renderer);
glFlush();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -219,7 +234,8 @@ static const char *reset_status_str(GLenum status) {
}
}
-struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer) {
+struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
+ struct wlr_gles2_render_timer *timer) {
struct wlr_gles2_renderer *renderer = buffer->renderer;
struct wlr_buffer *wlr_buffer = buffer->buffer;
@@ -240,6 +256,7 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
wlr_render_pass_init(&pass->base, &render_pass_impl);
wlr_buffer_lock(wlr_buffer);
pass->buffer = buffer;
+ pass->timer = timer;
matrix_projection(pass->projection_matrix, wlr_buffer->width, wlr_buffer->height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c
index c330d7ad..13ed2af0 100644
--- a/render/gles2/renderer.c
+++ b/render/gles2/renderer.c
@@ -1,3 +1,4 @@
+#define _POSIX_C_SOURCE 199309L
#include <assert.h>
#include <drm_fourcc.h>
#include <GLES2/gl2.h>
@@ -5,6 +6,7 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
+#include <time.h>
#include <unistd.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
@@ -18,6 +20,7 @@
#include "render/gles2.h"
#include "render/pixel_format.h"
#include "types/wlr_matrix.h"
+#include "util/time.h"
#include "common_vert_src.h"
#include "quad_frag_src.h"
@@ -33,6 +36,7 @@ static const GLfloat verts[] = {
};
static const struct wlr_renderer_impl renderer_impl;
+static const struct wlr_render_timer_impl render_timer_impl;
bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) {
return wlr_renderer->impl == &renderer_impl;
@@ -52,6 +56,16 @@ static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
return renderer;
}
+bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer) {
+ return timer->impl == &render_timer_impl;
+}
+
+struct wlr_gles2_render_timer *gles2_get_render_timer(struct wlr_render_timer *wlr_timer) {
+ assert(wlr_render_timer_is_gles2(wlr_timer));
+ struct wlr_gles2_render_timer *timer = wl_container_of(wlr_timer, timer, base);
+ return timer;
+}
+
static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
wl_list_remove(&buffer->link);
wlr_addon_finish(&buffer->addon);
@@ -543,18 +557,91 @@ static struct wlr_render_pass *gles2_begin_buffer_pass(struct wlr_renderer *wlr_
return NULL;
}
+ struct wlr_gles2_render_timer *timer = gles2_get_render_timer(options->timer);
+ clock_gettime(CLOCK_MONOTONIC, &timer->cpu_start);
+
struct wlr_gles2_buffer *buffer = get_or_create_buffer(renderer, wlr_buffer);
if (!buffer) {
return NULL;
}
- struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer);
+ struct wlr_gles2_render_pass *pass = begin_gles2_buffer_pass(buffer, timer);
if (!pass) {
return NULL;
}
return &pass->base;
}
+static struct wlr_render_timer *gles2_render_timer_create(struct wlr_renderer *wlr_renderer) {
+ struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
+ if (!renderer->exts.EXT_disjoint_timer_query) {
+ wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
+ return NULL;
+ }
+
+ struct wlr_gles2_render_timer *timer = calloc(1, sizeof(struct wlr_gles2_render_timer));
+ if (!timer) {
+ return NULL;
+ }
+ timer->base.impl = &render_timer_impl;
+ timer->renderer = renderer;
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+ renderer->procs.glGenQueriesEXT(1, &timer->id);
+ wlr_egl_restore_context(&prev_ctx);
+
+ return (struct wlr_render_timer *)timer;
+}
+
+static int gles2_get_render_time(struct wlr_render_timer *wlr_timer) {
+ struct wlr_gles2_render_timer *timer = gles2_get_render_timer(wlr_timer);
+ struct wlr_gles2_renderer *renderer = timer->renderer;
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+
+ GLint64 disjoint;
+ renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
+ if (disjoint) {
+ wlr_log(WLR_ERROR, "a disjoint operation occurred and the render timer is invalid");
+ wlr_egl_restore_context(&prev_ctx);
+ return -1;
+ }
+
+ GLint available;
+ renderer->procs.glGetQueryObjectivEXT(timer->id,
+ GL_QUERY_RESULT_AVAILABLE_EXT, &available);
+ if (!available) {
+ wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!");
+ wlr_egl_restore_context(&prev_ctx);
+ return -1;
+ }
+
+ GLuint64 gl_render_end;
+ renderer->procs.glGetQueryObjectui64vEXT(timer->id, GL_QUERY_RESULT_EXT,
+ &gl_render_end);
+
+ int64_t cpu_nsec_total = timespec_to_nsec(&timer->cpu_end) - timespec_to_nsec(&timer->cpu_start);
+
+ wlr_egl_restore_context(&prev_ctx);
+ return gl_render_end - timer->gl_cpu_end + cpu_nsec_total;
+}
+
+static void gles2_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
+ struct wlr_gles2_render_timer *timer = (struct wlr_gles2_render_timer *)wlr_timer;
+ struct wlr_gles2_renderer *renderer = timer->renderer;
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+ renderer->procs.glDeleteQueriesEXT(1, &timer->id);
+ wlr_egl_restore_context(&prev_ctx);
+ free(timer);
+}
+
static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles2_destroy,
.bind_buffer = gles2_bind_buffer,
@@ -573,6 +660,12 @@ static const struct wlr_renderer_impl renderer_impl = {
.get_render_buffer_caps = gles2_get_render_buffer_caps,
.texture_from_buffer = gles2_texture_from_buffer,
.begin_buffer_pass = gles2_begin_buffer_pass,
+ .render_timer_create = gles2_render_timer_create,
+};
+
+static const struct wlr_render_timer_impl render_timer_impl = {
+ .get_duration_ns = gles2_get_render_time,
+ .destroy = gles2_render_timer_destroy,
};
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
@@ -812,6 +905,16 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
}
}
+ if (check_gl_ext(exts_str, "GL_EXT_disjoint_timer_query")) {
+ renderer->exts.EXT_disjoint_timer_query = true;
+ load_gl_proc(&renderer->procs.glGenQueriesEXT, "glGenQueriesEXT");
+ load_gl_proc(&renderer->procs.glDeleteQueriesEXT, "glDeleteQueriesEXT");
+ load_gl_proc(&renderer->procs.glQueryCounterEXT, "glQueryCounterEXT");
+ load_gl_proc(&renderer->procs.glGetQueryObjectivEXT, "glGetQueryObjectivEXT");
+ load_gl_proc(&renderer->procs.glGetQueryObjectui64vEXT, "glGetQueryObjectui64vEXT");
+ load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64vEXT");
+ }
+
if (renderer->exts.KHR_debug) {
glEnable(GL_DEBUG_OUTPUT_KHR);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);