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authorSimon Ser <contact@emersion.fr>2019-11-06 11:19:52 +0100
committerDrew DeVault <sir@cmpwn.com>2019-11-07 14:24:03 -0500
commit447835afc108fe17906a5acaecc65666786df1ab (patch)
tree6e39c8c3c59146e950c4157b354d7ba8585cd8a5 /render
parenteaa98f6aff6baa13e5370e37a8422bd27d0f3348 (diff)
render/gles2: provide public API to access GL texture
Prior to this commit, compositors needed to render the texture to an intermediate off-screen buffer using wlr_renderer APIs if they wanted to use a custom rendering path (e.g. render to a 3D scene). A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID so that compositors can render wlr_textures with their own shaders. An example of a compositor doing so is available at [1]. [1]: https://git.sr.ht/~sircmpwn/wxrc/tree/3db905b7842ac42cf1878876e647005b41f00a52/src/render.c#L227
Diffstat (limited to 'render')
-rw-r--r--render/gles2/texture.c16
1 files changed, 15 insertions, 1 deletions
diff --git a/render/gles2/texture.c b/render/gles2/texture.c
index 2ea4adc9..3aa1c005 100644
--- a/render/gles2/texture.c
+++ b/render/gles2/texture.c
@@ -17,9 +17,13 @@
static const struct wlr_texture_impl texture_impl;
+bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
+ return wlr_texture->impl == &texture_impl;
+}
+
struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture) {
- assert(wlr_texture->impl == &texture_impl);
+ assert(wlr_texture_is_gles2(wlr_texture));
return (struct wlr_gles2_texture *)wlr_texture;
}
@@ -291,3 +295,13 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
POP_GLES2_DEBUG;
return &texture->wlr_texture;
}
+
+void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
+ struct wlr_gles2_texture_attribs *attribs) {
+ struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
+ memset(attribs, 0, sizeof(*attribs));
+ attribs->target = texture->target;
+ attribs->tex = texture->tex;
+ attribs->inverted_y = texture->inverted_y;
+ attribs->has_alpha = texture->has_alpha;
+}