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author | Drew DeVault <sir@cmpwn.com> | 2017-10-25 23:03:30 -0400 |
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committer | Drew DeVault <sir@cmpwn.com> | 2017-11-01 08:51:59 -0400 |
commit | c8f97a3a2c43948147e4225e09437884a848fa9d (patch) | |
tree | ea9bfd02715afc16df2cefba51e425c8ff49281b /render/wlr_texture.c | |
parent | bafb97087121dbeab83ffc7d2e571d4c53d1f000 (diff) |
Use surface matrix for software cursors
A similar change should probably be applied to hardware cursors, though
more complicated. Also, this doesn't actually fix the issue where the
cursor is too small when over a scale=2 surface. Apparently they don't
set their cursor scales to 2. Seems like a client bug? idk
Diffstat (limited to 'render/wlr_texture.c')
0 files changed, 0 insertions, 0 deletions