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authoremersion <contact@emersion.fr>2018-03-24 18:30:28 -0400
committeremersion <contact@emersion.fr>2018-03-24 23:48:32 -0400
commitc63d94483b1e52817ca01ca82a867a78ebd39fa6 (patch)
tree46ec0a24a43aeff6513ca7a8a8ec25eb0c70e8e7 /render/wlr_texture.c
parent80d3561d325335e92b196f7cb5797eea9d71d17d (diff)
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
Diffstat (limited to 'render/wlr_texture.c')
-rw-r--r--render/wlr_texture.c63
1 files changed, 29 insertions, 34 deletions
diff --git a/render/wlr_texture.c b/render/wlr_texture.c
index 33c91822..9aecfd98 100644
--- a/render/wlr_texture.c
+++ b/render/wlr_texture.c
@@ -1,3 +1,4 @@
+#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
@@ -5,8 +6,9 @@
void wlr_texture_init(struct wlr_texture *texture,
const struct wlr_texture_impl *impl) {
+ assert(impl->get_size);
+ assert(impl->write_pixels);
texture->impl = impl;
- wl_signal_init(&texture->destroy_signal);
}
void wlr_texture_destroy(struct wlr_texture *texture) {
@@ -17,45 +19,38 @@ void wlr_texture_destroy(struct wlr_texture *texture) {
}
}
-bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
- int stride, int width, int height, const unsigned char *pixels) {
- return texture->impl->upload_pixels(texture, format, stride,
- width, height, pixels);
+struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
+ enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
+ uint32_t height, const void *data) {
+ return renderer->impl->texture_from_pixels(renderer, wl_fmt, stride, width,
+ height, data);
}
-bool wlr_texture_update_pixels(struct wlr_texture *texture,
- enum wl_shm_format format, int stride, int x, int y,
- int width, int height, const unsigned char *pixels) {
- return texture->impl->update_pixels(texture, format, stride, x, y,
- width, height, pixels);
-}
-
-bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
- struct wl_shm_buffer *shm) {
- return texture->impl->upload_shm(texture, format, shm);
-}
-
-bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
- int x, int y, int width, int height, struct wl_shm_buffer *shm) {
- return texture->impl->update_shm(texture, format, x, y, width, height, shm);
-}
-
-bool wlr_texture_upload_drm(struct wlr_texture *texture,
- struct wl_resource *drm_buffer) {
- return texture->impl->upload_drm(texture, drm_buffer);
+struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
+ struct wl_resource *data) {
+ if (!renderer->impl->texture_from_wl_drm) {
+ return NULL;
+ }
+ return renderer->impl->texture_from_wl_drm(renderer, data);
}
-bool wlr_texture_upload_eglimage(struct wlr_texture *texture,
- EGLImageKHR image, uint32_t width, uint32_t height) {
- return texture->impl->upload_eglimage(texture, image, width, height);
+struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
+ struct wlr_dmabuf_buffer_attribs *attribs) {
+ if (!renderer->impl->texture_from_dmabuf) {
+ return NULL;
+ }
+ return renderer->impl->texture_from_dmabuf(renderer, attribs);
}
-bool wlr_texture_upload_dmabuf(struct wlr_texture *texture,
- struct wl_resource *dmabuf_resource) {
- return texture->impl->upload_dmabuf(texture, dmabuf_resource);
+void wlr_texture_get_size(struct wlr_texture *texture, int *width,
+ int *height) {
+ return texture->impl->get_size(texture, width, height);
}
-void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
- *resource, int *width, int *height) {
- texture->impl->get_buffer_size(texture, resource, width, height);
+bool wlr_texture_write_pixels(struct wlr_texture *texture,
+ enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
+ uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
+ uint32_t dst_y, const void *data) {
+ return texture->impl->write_pixels(texture, wl_fmt, stride, width, height,
+ src_x, src_y, dst_x, dst_y, data);
}