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authorSimon Ser <contact@emersion.fr>2023-11-20 20:48:55 +0100
committerSimon Ser <contact@emersion.fr>2023-11-28 13:12:43 +0000
commit395a08f5d19151b6a1a6e788c9f112a00953ec37 (patch)
tree330dc7553fd39c96c75a45ccbf16aaeb98825aab /render/wlr_texture.c
parent9a0a4ce221e30f5193a4a05571dd1517777687fa (diff)
render/egl: fallback to GBM FD if EGLDevice is not available
It's possible that we don't have an EGLDevice if we created the EGL context from a GBM device. Let's ensure all GPU-accelerated renderers always have a DRM FD to return by falling back to GBM's FD.
Diffstat (limited to 'render/wlr_texture.c')
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