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author | Simon Ser <contact@emersion.fr> | 2023-11-20 20:48:55 +0100 |
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committer | Simon Ser <contact@emersion.fr> | 2023-11-28 13:12:43 +0000 |
commit | 395a08f5d19151b6a1a6e788c9f112a00953ec37 (patch) | |
tree | 330dc7553fd39c96c75a45ccbf16aaeb98825aab /render/wlr_texture.c | |
parent | 9a0a4ce221e30f5193a4a05571dd1517777687fa (diff) |
render/egl: fallback to GBM FD if EGLDevice is not available
It's possible that we don't have an EGLDevice if we created the
EGL context from a GBM device. Let's ensure all GPU-accelerated
renderers always have a DRM FD to return by falling back to GBM's
FD.
Diffstat (limited to 'render/wlr_texture.c')
0 files changed, 0 insertions, 0 deletions