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authoremersion <contact@emersion.fr>2018-06-14 10:15:14 +0100
committeremersion <contact@emersion.fr>2018-06-14 10:15:14 +0100
commitda114d501322fe2f1698d19a11d6dc298000dfe4 (patch)
treec3a424c51e31371dc6d4d02cb423fe7cc8dc8fe0 /render/wlr_renderer.c
parent73f924b5ec1798cab938b9061f853dd150a3b58e (diff)
buffer: don't destroy DMA-BUF textures with wl_buffer
After some discussions on #wayland, it seems that as soon as you hold a reference to a DMA-BUF (via EGLImage for instance), the underlying memory won't get free'd. The client is allowed to re-use the DMA-BUF and upload something else to it though.
Diffstat (limited to 'render/wlr_renderer.c')
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