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authoremersion <contact@emersion.fr>2018-03-24 18:30:28 -0400
committeremersion <contact@emersion.fr>2018-03-24 23:48:32 -0400
commitc63d94483b1e52817ca01ca82a867a78ebd39fa6 (patch)
tree46ec0a24a43aeff6513ca7a8a8ec25eb0c70e8e7 /render/wlr_renderer.c
parent80d3561d325335e92b196f7cb5797eea9d71d17d (diff)
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
Diffstat (limited to 'render/wlr_renderer.c')
-rw-r--r--render/wlr_renderer.c43
1 files changed, 34 insertions, 9 deletions
diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c
index 622aa1dd..d5a4d19f 100644
--- a/render/wlr_renderer.c
+++ b/render/wlr_renderer.c
@@ -1,3 +1,4 @@
+#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
@@ -6,6 +7,15 @@
void wlr_renderer_init(struct wlr_renderer *renderer,
const struct wlr_renderer_impl *impl) {
+ assert(impl->begin);
+ assert(impl->clear);
+ assert(impl->scissor);
+ assert(impl->render_texture_with_matrix);
+ assert(impl->render_quad);
+ assert(impl->render_ellipse);
+ assert(impl->formats);
+ assert(impl->format_supported);
+ assert(impl->texture_from_pixels);
renderer->impl = impl;
}
@@ -22,7 +32,9 @@ void wlr_renderer_begin(struct wlr_renderer *r, int width, int height) {
}
void wlr_renderer_end(struct wlr_renderer *r) {
- r->impl->end(r);
+ if (r->impl->end) {
+ r->impl->end(r);
+ }
}
void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
@@ -33,16 +45,15 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
r->impl->scissor(r, box);
}
-struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
- return r->impl->texture_create(r);
-}
-
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha) {
+ int width, height;
+ wlr_texture_get_size(texture, &width, &height);
+
float mat[9];
wlr_matrix_identity(mat);
wlr_matrix_translate(mat, x, y);
- wlr_matrix_scale(mat, texture->width, texture->height);
+ wlr_matrix_scale(mat, width, height);
wlr_matrix_multiply(mat, projection, mat);
return wlr_render_texture_with_matrix(r, texture, mat, alpha);
@@ -69,15 +80,29 @@ const enum wl_shm_format *wlr_renderer_get_formats(
return r->impl->formats(r, len);
}
-bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r,
- struct wl_resource *buffer) {
- return r->impl->buffer_is_drm(r, buffer);
+bool wlr_renderer_resource_is_wl_drm_buffer(struct wlr_renderer *r,
+ struct wl_resource *resource) {
+ if (!r->impl->resource_is_wl_drm_buffer) {
+ return false;
+ }
+ return r->impl->resource_is_wl_drm_buffer(r, resource);
+}
+
+void wlr_renderer_wl_drm_buffer_get_size(struct wlr_renderer *r,
+ struct wl_resource *buffer, int *width, int *height) {
+ if (!r->impl->wl_drm_buffer_get_size) {
+ return;
+ }
+ return r->impl->wl_drm_buffer_get_size(r, buffer, width, height);
}
bool wlr_renderer_read_pixels(struct wlr_renderer *r, enum wl_shm_format fmt,
uint32_t stride, uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
void *data) {
+ if (!r->impl->read_pixels) {
+ return false;
+ }
return r->impl->read_pixels(r, fmt, stride, width, height, src_x, src_y,
dst_x, dst_y, data);
}