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author | Isaac Freund <mail@isaacfreund.com> | 2021-12-13 17:23:47 +0100 |
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committer | Isaac Freund <mail@isaacfreund.com> | 2021-12-13 17:26:22 +0100 |
commit | 1c3e0816f3cc4c653b24256486234d02fcf59e02 (patch) | |
tree | 1697c36cc13635aa310885277a38811a0336d017 /render/wlr_renderer.c | |
parent | ad01cdf0b218a8d49698bf0ff85b84a4540a4f6f (diff) |
scene: fix wlr_scene_send_frame_done() API
This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.
Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().
The actual behavior of the function is unchanged.
Diffstat (limited to 'render/wlr_renderer.c')
0 files changed, 0 insertions, 0 deletions