diff options
author | Simon Ser <contact@emersion.fr> | 2022-11-04 16:54:49 +0100 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2022-11-11 19:18:04 +0000 |
commit | f1eae0eeebcae0eed8754f6c6db0a14cf8ad401f (patch) | |
tree | abd92e52f98b2e69bed59aa788f1b812f0b1bff1 /render/vulkan | |
parent | a8a194d695af9df4761bd894174134704ae7cebb (diff) |
render/vulkan: add a command buffer pool
Before re-using a VkCommandBuffer, we need to wait for its
operations to complete. Right now we unconditionally wait for
rendering to complete in vulkan_end(), however we have plans to
fix this [1]. To fully avoid blocking, we need to handle multiple
command buffers in flight at the same time (e.g. for multi-output,
or for rendering followed by texture uploads).
Implement a pool of command buffers. When we need to render, we
pick a command buffer from the pool which has completed its
operations. If we don't find one, try to allocate a new command
buffer. If we don't have slots in the pool anymore, block like we
did before.
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3574
Diffstat (limited to 'render/vulkan')
-rw-r--r-- | render/vulkan/renderer.c | 188 | ||||
-rw-r--r-- | render/vulkan/vulkan.c | 2 |
2 files changed, 152 insertions, 38 deletions
diff --git a/render/vulkan/renderer.c b/render/vulkan/renderer.c index 6baa8810..991abf9d 100644 --- a/render/vulkan/renderer.c +++ b/render/vulkan/renderer.c @@ -398,6 +398,127 @@ struct wlr_vk_format_props *vulkan_format_props_from_drm( return NULL; } +static bool init_command_buffer(struct wlr_vk_command_buffer *cb, + struct wlr_vk_renderer *renderer) { + VkResult res; + + VkCommandBuffer vk_cb = VK_NULL_HANDLE; + VkCommandBufferAllocateInfo cmd_buf_info = { + .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, + .commandPool = renderer->command_pool, + .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, + .commandBufferCount = 1, + }; + res = vkAllocateCommandBuffers(renderer->dev->dev, &cmd_buf_info, &vk_cb); + if (res != VK_SUCCESS) { + wlr_vk_error("vkAllocateCommandBuffers", res); + return false; + } + + *cb = (struct wlr_vk_command_buffer){ + .vk = vk_cb, + }; + return true; +} + +static bool wait_command_buffer(struct wlr_vk_command_buffer *cb, + struct wlr_vk_renderer *renderer) { + VkResult res; + + assert(cb->vk != VK_NULL_HANDLE && !cb->recording); + + VkSemaphoreWaitInfoKHR wait_info = { + .sType = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR, + .semaphoreCount = 1, + .pSemaphores = &renderer->timeline_semaphore, + .pValues = &cb->timeline_point, + }; + res = renderer->dev->api.waitSemaphoresKHR(renderer->dev->dev, &wait_info, UINT64_MAX); + if (res != VK_SUCCESS) { + wlr_vk_error("vkWaitSemaphoresKHR", res); + return false; + } + + return true; +} + +static struct wlr_vk_command_buffer *get_command_buffer( + struct wlr_vk_renderer *renderer) { + VkResult res; + + uint64_t current_point; + res = renderer->dev->api.getSemaphoreCounterValueKHR(renderer->dev->dev, + renderer->timeline_semaphore, ¤t_point); + if (res != VK_SUCCESS) { + wlr_vk_error("vkGetSemaphoreCounterValueKHR", res); + return NULL; + } + + // First try to find an existing command buffer which isn't busy + struct wlr_vk_command_buffer *unused = NULL; + struct wlr_vk_command_buffer *wait = NULL; + for (size_t i = 0; i < VULKAN_COMMAND_BUFFERS_CAP; i++) { + struct wlr_vk_command_buffer *cb = &renderer->command_buffers[i]; + if (cb->vk == VK_NULL_HANDLE) { + unused = cb; + break; + } + if (cb->recording) { + continue; + } + + if (cb->timeline_point <= current_point) { + return cb; + } + if (wait == NULL || cb->timeline_point < wait->timeline_point) { + wait = cb; + } + } + + // If there is an unused slot, initialize it + if (unused != NULL) { + if (!init_command_buffer(unused, renderer)) { + return NULL; + } + return unused; + } + + // Block until a busy command buffer becomes available + if (!wait_command_buffer(wait, renderer)) { + return NULL; + } + return wait; +} + +static struct wlr_vk_command_buffer *acquire_command_buffer( + struct wlr_vk_renderer *renderer) { + struct wlr_vk_command_buffer *cb = get_command_buffer(renderer); + if (cb == NULL) { + return NULL; + } + + assert(!cb->recording); + cb->recording = true; + + return cb; +} + +static uint64_t end_command_buffer(struct wlr_vk_command_buffer *cb, + struct wlr_vk_renderer *renderer) { + assert(cb->recording); + cb->recording = false; + + VkResult res = vkEndCommandBuffer(cb->vk); + if (res != VK_SUCCESS) { + wlr_vk_error("vkEndCommandBuffer", res); + return 0; + } + + renderer->timeline_point++; + cb->timeline_point = renderer->timeline_point; + return cb->timeline_point; +} + // buffer import static void destroy_render_buffer(struct wlr_vk_render_buffer *buffer) { wl_list_remove(&buffer->link); @@ -573,11 +694,18 @@ static void vulkan_begin(struct wlr_renderer *wlr_renderer, struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); assert(renderer->current_render_buffer); - VkCommandBuffer cb = renderer->cb; + struct wlr_vk_command_buffer *cb = acquire_command_buffer(renderer); + if (cb == NULL) { + return; + } + + assert(renderer->current_command_buffer == NULL); + renderer->current_command_buffer = cb; + VkCommandBufferBeginInfo begin_info = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, }; - vkBeginCommandBuffer(cb, &begin_info); + vkBeginCommandBuffer(cb->vk, &begin_info); // begin render pass VkFramebuffer fb = renderer->current_render_buffer->framebuffer; @@ -592,11 +720,11 @@ static void vulkan_begin(struct wlr_renderer *wlr_renderer, .framebuffer = fb, .clearValueCount = 0, }; - vkCmdBeginRenderPass(cb, &rp_info, VK_SUBPASS_CONTENTS_INLINE); + vkCmdBeginRenderPass(cb->vk, &rp_info, VK_SUBPASS_CONTENTS_INLINE); VkViewport vp = {0.f, 0.f, (float) width, (float) height, 0.f, 1.f}; - vkCmdSetViewport(cb, 0, 1, &vp); - vkCmdSetScissor(cb, 0, 1, &rect); + vkCmdSetViewport(cb->vk, 0, 1, &vp); + vkCmdSetScissor(cb->vk, 0, 1, &rect); // Refresh projection matrix. // matrix_projection() assumes a GL coordinate system so we need @@ -613,14 +741,17 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) { struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); assert(renderer->current_render_buffer); - VkCommandBuffer render_cb = renderer->cb; + struct wlr_vk_command_buffer *render_cb = renderer->current_command_buffer; + assert(render_cb != NULL); + renderer->current_command_buffer = NULL; + VkCommandBuffer pre_cb = vulkan_record_stage_cb(renderer); renderer->render_width = 0u; renderer->render_height = 0u; renderer->bound_pipe = VK_NULL_HANDLE; - vkCmdEndRenderPass(render_cb); + vkCmdEndRenderPass(render_cb->vk); // insert acquire and release barriers for dmabuf-images unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1; @@ -708,15 +839,13 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) { VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, NULL, 0, NULL, barrier_count, acquire_barriers); - vkCmdPipelineBarrier(render_cb, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, + vkCmdPipelineBarrier(render_cb->vk, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, barrier_count, release_barriers); free(acquire_barriers); free(release_barriers); - vkEndCommandBuffer(renderer->cb); - unsigned submit_count = 0u; VkSubmitInfo submit_infos[2] = {0}; @@ -735,18 +864,21 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) { ++submit_count; } - renderer->timeline_point++; + uint64_t render_timeline_point = end_command_buffer(render_cb, renderer); + if (render_timeline_point == 0) { + return; + } VkTimelineSemaphoreSubmitInfoKHR timeline_submit_info = { .sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR, .signalSemaphoreValueCount = 1, - .pSignalSemaphoreValues = &renderer->timeline_point, + .pSignalSemaphoreValues = &render_timeline_point, }; VkSubmitInfo *render_sub = &submit_infos[submit_count]; render_sub->sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; render_sub->pNext = &timeline_submit_info; - render_sub->pCommandBuffers = &render_cb; + render_sub->pCommandBuffers = &render_cb->vk; render_sub->commandBufferCount = 1u; render_sub->signalSemaphoreCount = 1; render_sub->pSignalSemaphores = &renderer->timeline_semaphore, @@ -762,15 +894,7 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) { // sadly this is required due to the current api/rendering model of wlr // ideally we could use gpu and cpu in parallel (_without_ the // implicit synchronization overhead and mess of opengl drivers) - VkSemaphoreWaitInfoKHR wait_info = { - .sType = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR, - .semaphoreCount = 1, - .pSemaphores = &renderer->timeline_semaphore, - .pValues = &renderer->timeline_point, - }; - res = renderer->dev->api.waitSemaphoresKHR(renderer->dev->dev, &wait_info, UINT64_MAX); - if (res != VK_SUCCESS) { - wlr_vk_error("vkWaitSemaphoresKHR", res); + if (!wait_command_buffer(render_cb, renderer)) { return; } @@ -789,7 +913,7 @@ static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_render struct wlr_texture *wlr_texture, const struct wlr_fbox *box, const float matrix[static 9], float alpha) { struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); - VkCommandBuffer cb = renderer->cb; + VkCommandBuffer cb = renderer->current_command_buffer->vk; struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture); assert(texture->renderer == renderer); @@ -840,7 +964,7 @@ static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_render static void vulkan_clear(struct wlr_renderer *wlr_renderer, const float color[static 4]) { struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); - VkCommandBuffer cb = renderer->cb; + VkCommandBuffer cb = renderer->current_command_buffer->vk; VkClearAttachment att = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, @@ -869,7 +993,7 @@ static void vulkan_clear(struct wlr_renderer *wlr_renderer, static void vulkan_scissor(struct wlr_renderer *wlr_renderer, struct wlr_box *box) { struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); - VkCommandBuffer cb = renderer->cb; + VkCommandBuffer cb = renderer->current_command_buffer->vk; uint32_t w = renderer->render_width; uint32_t h = renderer->render_height; @@ -893,7 +1017,7 @@ static const uint32_t *vulkan_get_shm_texture_formats( static void vulkan_render_quad_with_matrix(struct wlr_renderer *wlr_renderer, const float color[static 4], const float matrix[static 9]) { struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer); - VkCommandBuffer cb = renderer->cb; + VkCommandBuffer cb = renderer->current_command_buffer->vk; VkPipeline pipe = renderer->current_render_buffer->render_setup->quad_pipe; if (pipe != renderer->bound_pipe) { @@ -1753,18 +1877,6 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev goto error; } - VkCommandBufferAllocateInfo cbai = { - .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, - .commandBufferCount = 1u, - .commandPool = renderer->command_pool, - .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, - }; - res = vkAllocateCommandBuffers(dev->dev, &cbai, &renderer->cb); - if (res != VK_SUCCESS) { - wlr_vk_error("vkAllocateCommandBuffers", res); - goto error; - } - VkSemaphoreTypeCreateInfoKHR semaphore_type_info = { .sType = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR, .semaphoreType = VK_SEMAPHORE_TYPE_TIMELINE_KHR, diff --git a/render/vulkan/vulkan.c b/render/vulkan/vulkan.c index 2163118b..748ba9c3 100644 --- a/render/vulkan/vulkan.c +++ b/render/vulkan/vulkan.c @@ -489,6 +489,8 @@ struct wlr_vk_device *vulkan_device_create(struct wlr_vk_instance *ini, load_device_proc(dev, "vkGetMemoryFdPropertiesKHR", &dev->api.getMemoryFdPropertiesKHR); load_device_proc(dev, "vkWaitSemaphoresKHR", &dev->api.waitSemaphoresKHR); + load_device_proc(dev, "vkGetSemaphoreCounterValueKHR", + &dev->api.getSemaphoreCounterValueKHR); // - check device format support - size_t max_fmts; |