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authorSimon Ser <contact@emersion.fr>2022-11-04 17:51:33 +0100
committerSimon Ser <contact@emersion.fr>2022-11-11 19:18:04 +0000
commitd112c2d9225031591ff94e89784e2fe6acebaeb2 (patch)
treeb71530289db48c14a003408602e140bd3a9defbf /render/vulkan
parentf4f3c15c1e801760876da1fe292f24bd9f47b8ad (diff)
render/vulkan: wait for device to become idle in vulkan_destroy()
It's not safe to destroy any resources which might still be in-use by the GPU. Wait for any asynchronous tasks to complete before destroying everything.
Diffstat (limited to 'render/vulkan')
-rw-r--r--render/vulkan/renderer.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/render/vulkan/renderer.c b/render/vulkan/renderer.c
index 72f09121..c64937aa 100644
--- a/render/vulkan/renderer.c
+++ b/render/vulkan/renderer.c
@@ -1120,6 +1120,11 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
assert(!renderer->current_render_buffer);
+ VkResult res = vkDeviceWaitIdle(renderer->dev->dev);
+ if (res != VK_SUCCESS) {
+ wlr_vk_error("vkDeviceWaitIdle", res);
+ }
+
// stage.cb automatically freed with command pool
struct wlr_vk_shared_buffer *buf, *tmp_buf;
wl_list_for_each_safe(buf, tmp_buf, &renderer->stage.buffers, link) {