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author | Manuel Stoeckl <code@mstoeckl.com> | 2023-10-01 16:25:39 -0400 |
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committer | Simon Ser <contact@emersion.fr> | 2023-10-05 11:45:32 +0000 |
commit | d180f4d9b3fab72ff1bad881c91b004c905299c3 (patch) | |
tree | 0db65ca8def31d644852826ea4b9000eb6697264 /render/vulkan/texture.c | |
parent | d817ebb80f8b0f1a27152104525d4b5a8c38e56d (diff) |
util: add struct to track union of rectangles
The new struct rect_union is designed to make it easier to
efficiently accumulate a list of rectangles, and then operate
on an exact cover of their union.
Using rect_union, the times needed to added t rectangles, and then
compute their exact cover will be O(t), and something between Ω(t) and
O(t^2), depending on the rectangle arrangement. If one tries to do
the same by storing a pixman_region32_t and updating it with
pixman_region32_union_rect(), then total time needed would be between
Ω(t^2) and O(t^3), depending on the input. Without changing the public
API (data structure + rectangle ordering rules) for pixman_region32_t,
it is impossible to improve its worst case time.
Diffstat (limited to 'render/vulkan/texture.c')
0 files changed, 0 insertions, 0 deletions