diff options
author | Joshua Ashton <joshua@froggi.es> | 2021-10-16 15:31:48 +0100 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2021-10-18 15:57:46 +0200 |
commit | b62ce3c3c83e2719e5fb02306dafe5f0bf5dd91c (patch) | |
tree | 66d96cc73d1a2703b57a34e36acc40a8720d8c03 /render/vulkan/shaders | |
parent | e22a38631924d5a5678c11c86ec0b6c5a84fb0e5 (diff) |
render/vulkan: Use image view swizzles instead of shader hack
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Diffstat (limited to 'render/vulkan/shaders')
-rw-r--r-- | render/vulkan/shaders/texture.frag | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/render/vulkan/shaders/texture.frag b/render/vulkan/shaders/texture.frag index 7a7b8c57..0f9c52f1 100644 --- a/render/vulkan/shaders/texture.frag +++ b/render/vulkan/shaders/texture.frag @@ -11,15 +11,6 @@ layout(push_constant) uniform UBO { void main() { out_color = textureLod(tex, uv, 0); - - // We expect this shader to output pre-alpha-multiplied color values. - // alpha < 0.0 means that this shader should ignore the texture's alpha - // value. - if (data.alpha < 0.0) { - out_color.a = -data.alpha; - out_color.rgb *= -data.alpha; - } else { - out_color *= data.alpha; - } + out_color *= data.alpha; } |